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August 20th, 2008, 04:58 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: The Artifacts Game - [ running ]
are we switching to 48hour cycles at any point?
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August 20th, 2008, 05:09 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: The Artifacts Game - [ running ]
Thistle mace, thistle mace, Buehler, Buehler....
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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August 21st, 2008, 02:08 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The Artifacts Game - [ running ]
I will not be able to play a turn on Saturday, because I'll be away from home and internets. Will be playing Friday eve (US eastern) and sometime Sunday, but I'd appreciate it if hosting were delayed- I won't be able to get a sub for 1 turn of a nation in its last struggling throes.
Moving hosting up to a 48hr cycle would also suffice!
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August 21st, 2008, 02:29 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Artifacts Game - [ running ]
Alas poor Morkilus, I knew him well...
So long Mork. Nice work surviving the siege for so long!
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August 21st, 2008, 02:31 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Artifacts Game - [ running ]
As for moving up to 48hrs: Turns still seem really short to me, but we have had three people request bumping up the turn timing. I'm not opposed to moving it up but I'd like more input.
Can everyone please post thier feeling on whether they want to stay at 24hrs or move up to 48hrs?
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August 21st, 2008, 02:38 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: The Artifacts Game - [ running ]
I'm ok with 24h. But knowing that three players have requested 48 I also vote for 48 hours so that everyone be comfty.
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August 21st, 2008, 03:04 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: The Artifacts Game - [ running ]
I can go either way, though if we go to 48h it would be nice to keep it on quickhost and try to keep a brisk pace if possible. I have enjoyed the faster pace of this game so far.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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August 21st, 2008, 04:13 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: The Artifacts Game - [ running ]
I'm quite happy with 24 at the moment since the map's so cramped, but I'm always in favor of good play vs fast play if someone's really in need of a longer schedule.
Nice work there Mork, certainly made things a lot harder on me than I was expecting, sorry about the early sucker-punch, but even with all of your stuff I'm still in mediocre shape.
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August 21st, 2008, 04:15 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: The Artifacts Game - [ running ]
Llama's Mailserver seems to be down since 4 hours. I sent my turn in 3 hours ago but still got no confirmation email. Maybe we've to postpone until llama fix the problem.
I'm fine with both 24 or 48 hour hosting.
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August 21st, 2008, 04:17 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: The Artifacts Game - [ running ]
The server automatically pushes host times back when it's not getting emails AFAIK Calmon.
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