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  #221  
Old May 14th, 2007, 04:08 PM
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Default Re: Time extension

To beat that addiction, sign on to the Dominions IRC channel and have some blitzes. Then do some MP games. Once you have played a couple, you're developing a more laid back personality about it.
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  #222  
Old May 15th, 2007, 11:20 AM

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Default Re: Time extension

We, the glamour people of Hellheim are almost finished... We do need support as fast as possible. Our lands are rich so if we will be beaten by Mitclan and Cits, they will get a huge amounts of gems... Others will loose and become slaves.. Stop them or they will win... We have plenty (400+) of gems so if we start loosing, we will tranfer them to the strongest nation (doesnt counting Cits or Mitclan of course).
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  #223  
Old May 15th, 2007, 11:32 AM

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Default Re: Time extension

The High Council of Sauromancers are glad that they will not be the recipient of cursed treasures. Those cursed gems would bring ruin upon the strongest of nations, as the world unites against the suddenly overwhelmingly dangerous opponent.

We would, however, gladly take the hen that lays the golden eggs as compensation for the scores of our lizard kin that were slaughtered in the foolish Hellheim rush against the C'tis Capital.
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  #224  
Old May 15th, 2007, 12:28 PM
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Default Re: Time extension

The Nation of Mictlan desires only a small amount of puddlefront property (well, it looks like a lake). C'Tis has borne the brunt of the Helheim assault through many months, so they deserve the land they will be getting. It is a hard fight, battling scores of glamorous heim warriors. C'Tis has done well, and deserves their reward of the Helheim capital.

There is no alliance of C'Tis and Mictlan that threatens the world. We are united in this fight by our common history of conflict with Helheim, though Mictlan chose to pay in land rather than battle Helheim, when first threatened.

That said, Helheim has been an honorable neighbor, and respected our pact once they received payment for their peace. We are sure their remaining warriors will defend their lands valiantly and bravely against our hordes and hordes of militiamen.
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  #225  
Old May 15th, 2007, 03:52 PM
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Default Re: Time extension

Looks like I am holding this game up. I have a few more things I have to do this afternoon, then I will get my turn in, I am sorry for the delay
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  #226  
Old May 16th, 2007, 10:18 AM

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Default Re: Time extension

...we will hold just for a few days more... those will be probably the last words the world will hear from us as a Nation...many refuges are looking for their new homes... The High Council deicided to give all the money and gems to the Choosen nation, closest to our hearts... We belive they will free our people from jungle people... We belive that we will rise again... soon...

virgins: run away!!!! Mitclan is coming
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  #227  
Old May 16th, 2007, 11:58 AM
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Default Re: Time extension

Mictlan has found many beautiful women in the (former) lands of Helheim, but unfortunately none of them were virgins. So now we know what all your mages were up to when they should have been researching or summoning or crafting . That's why you have so many gems left over to donate to your mystery ally!

And anyway, honestly, it's true, we're only paying a visit to the South. The remains of our armies will soon be heading back to our jungles in the West.
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  #228  
Old May 16th, 2007, 02:14 PM

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Default Re: Time extension



Gandalf - are we staying on a 48 hr timer or can we still move to a 24 hr timer?
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  #229  
Old May 16th, 2007, 02:20 PM
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Default Re: Time extension

Up to you guys
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #230  
Old May 16th, 2007, 02:33 PM

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Default Re: Time extension



Saw 4 votes for 24 hrs, 1(2) for 12 hrs and didn't see any for 48 hrs.

Anyone have a problem with switching back to 24 hours after the next turn?
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