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  #211  
Old April 28th, 2009, 01:19 PM
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Default Re: Legends of Faerun - Closed (Game started)

Should we start searching for a sub for Hinnom before it's too late?
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  #212  
Old April 28th, 2009, 01:47 PM

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Default Re: Legends of Faerun - Closed (Game started)

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Originally Posted by WingedDog View Post
Should we start searching for a sub for Hinnom before it's too late?
I'm in sympathy with aggressive measures against stalers. Can't propose a specific substitute though.
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  #213  
Old April 28th, 2009, 02:09 PM

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Default Re: Legends of Faerun - Closed (Game started)

hmm I might be able to play, certainly for a few turns, probably the whole game, but only if Hinnom isn't to screwed up already, no use in putting months in this otherwise (I play to win!!!)

Since I don't do MP atm I'm not here regularly if a sub is needed send me a message or call on me in the dom 3 K thread I'm there daily usually
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #214  
Old April 28th, 2009, 06:12 PM
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by Aezeal View Post
hmm I might be able to play, certainly for a few turns, probably the whole game, but only if Hinnom isn't to screwed up already, no use in putting months in this otherwise (I play to win!!!)

Since I don't do MP atm I'm not here regularly if a sub is needed send me a message or call on me in the dom 3 K thread I'm there daily usually
Hinnom had missed his very first turn, so I thought he had just forgotten about the game, since 48 hours were granted to submit it. But he had already sent the second turn without any complains, so sub is no longer needed, still thanks for the offer.
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  #215  
Old April 28th, 2009, 10:35 PM
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Default Re: Legends of Faerun - Closed (Game started)

Sorry about that first turn, I got confused by the repeated emails and forgot to submit my turn.
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  #216  
Old April 29th, 2009, 04:23 AM

Aezeal Aezeal is offline
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Default Re: Legends of Faerun - Closed (Game started)

hmm ok I'll just start a dom 3 K game then
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #217  
Old April 29th, 2009, 06:13 AM

Calahan Calahan is offline
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Default Re: Legends of Faerun - Closed (Game started)

Ok, I volunteer myself to be the first head on the chopping block with some random roleplaying nonsense. Be kind

'Roleplay mode on'
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  #218  
Old April 29th, 2009, 06:14 AM

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Default Legends of Faerun - Agartha

The Story of Agartha

Prologue - "The Prophecy of One"

In the before time, during the wake of the great Nether Earth decent, the last truth prophecy of the last true seer Oracle, Telosn'rahht, was told to a devote order of sacred Readers. The passages hence scribed portray events in a foreseen time when the Ones will rejoin with the variant non-Ones that roam the surface of Outer Earth.

Through the ages this prophecy became first the told lore of all, then words of foretold lore for believers. Travelling further with time brought the prophecy into legend and on into myth. Until it again came to be the knowledge of all One, and recounted as "The Prophecy of One".

But "The Prophecy of One" did not mirror the truth prophecy spoken by Telosn'rahht. Journeys through times and minds had altered the true message, with many tellers purposely misguiding the words for their own flavour and favour. "The Prophecy of One" grew strong through a powerful sect of Oracles known as the "Order of the Inner Sun". It was through their ranks that "The Prophecy of One" first emerged, and spread rapidly with their sermons that promised "The Prophecy of One" would come to be if the Ones had "Faith in the Earth".

To have "Faith in the Earth" meant to believe unquestionably in "The Prophecy of One", and its premise that a time will come when those who command the Outer Earth will learn that the only reward a path of endless conflict can bring is to learn that the path itself must always end in constant futility. The dawning of this truth would enable the Outer Earthers to turn their labours inwards and begin advancing their minds and spirits. This enlightenment would result in the Ones of Nether Earth re-uniting with their distant Outer Earth kind through a shared level of communication and understanding, and with this unity, all Ones and non-Ones can ascend to the stars from where the immortal Gods first fell and touched the soil. All the "Order of the Inner Sun" required of its followers was to devotedly preach their words, and hold the belief that "The Prophecy of One" will be true for those who have both patience and faith.

Eons past, during which time having "Faith in the Earth" became a rule. To not believe meant to not belong, and to not belong meant not to exist. Agathan society thrived under the guidance of the "Order of the Inner Sun". For with a single belief came a unified purpose, with all Ones working as a whole in preparation for the great day of united ascension. But while time itself can bring truth, age and wisdom for all, the passing of time for the religiously faithful only leads to doubt, disillusionment and disorder. And this inevitable outcome has recently come to be in Agartha.

Due to the decreasing "Faith in the Earth" amongst the Ones, a new sect has now emerged to challenge the long accepted prophecy. Driven by the inpatient followers of "The Prophecy of One", this new order, the "Readers of Telos", claim to be direct decedents of the sacred Readers who were chosen to inscribed the very truth prophecy spoken by Telosn'rahht.

Fuelled by a restless society and armed with a simple message, the "Readers of Telos" have grown quickly in power, as followers readily convert to "The Truth of Telosn". For while "The Prophecy of One" demanded its followers have faith and patience in believing that the day of united ascension will truly arrive to the Ones, "The Truth of Telosn" promises a life amongst the immortal Gods to all Ones that follow its call, and along a path of destiny that they themselves would control as a consequence of their actions.

Soon whole legions of Ones were converting to "The Truth of Telosn", and bonding their lives with the words of the original Telosn'rahht prophecy.....................
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  #219  
Old April 29th, 2009, 11:13 AM
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Default Re: Legends of Faerun - Closed (Game started)

Have to say this is the crappiest start I've ever had in a MP. Two bad events on first two turns, and that with a positive luck scale Anything I recruit seems to get killed before I even get out of my province, while unrest is happily rising through the roof...


"What was that noise? Somebody did attack us *again*?!"
"Yes sir. But like last month, our patrollers did handle the situation, and have proceeded with their attack orders."
"Good good, the lossees were not that bad this time then?"
"Oh, losses? Right, losses. Seems only a fraction of our attack force actually survived the onslaught... Ermm... I suppose we shall soon recieve news from the attack force then... But we have again recruited a new army! Altough the population seems to be slightly annoyed, and we can't actually recruit any more for the time being..."
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  #220  
Old April 30th, 2009, 11:25 PM
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Default Re: Legends of Faerun - Closed (Game started)

Abysia sells up to 8 water gems, would buy death or astral.
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