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Baron Munchausen said:
Quote:
Slick said:
I just experienced the following:
- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.
- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.
- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.
Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.
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Looks like you had a dyslexia attack there. I think you mean it is treated like a space yard instead of like a repair bay since repair bays do in fact work while cloaked. It would be nice if repair by SYs was allowed while cloaked. It's only consistent with repair bays working while cloaked.
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I said it the way I meant it. I understand the way cloaked spaceyards work. Maybe it is just a wording thing, but from history.txt:
Version 1.42:
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14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without a space yard being present.
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Either the intent was as written above, in which case the EPP should be repaired, or the intent was as I observed, in which case the wording above is inaccurate and should read "...without an
uncloaked space yard being present."