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Do you own this game? Write a review and let others know how you like it.
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September 30th, 2021, 11:31 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #229 Brest-Litovsk
The German Stugs have no ammo for their MP-40s
The stone bridge at 45,13 is shallow water
The building at 59,34 block the road
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October 1st, 2021, 05:02 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,497
Thanks: 3,967
Thanked 5,705 Times in 2,816 Posts
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Re: RetLT Scenario issues
Corrected
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October 1st, 2021, 03:43 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #230 Festungstruppen
German fortified house D0 has its two MG42s turned off.
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October 6th, 2021, 10:34 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #232 Abwerschlact bei Leczyka
Polish wagons play truck sounds
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October 7th, 2021, 09:06 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #233 Delaying action at Otta
German Fahrrads AB4-AB7 play motorcycle sounds.
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October 12th, 2021, 10:32 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #238 Glider raid on Eben Emael
AAMG positions L0 and M0 do not shoot at aircraft
Couple Grande E0 does not rotate.
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October 15th, 2021, 12:28 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #240 Dernaki attack
The Polish wagons play truck sounds
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October 18th, 2021, 11:27 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #243 First shots of the LAH
Polish LMG squads H0 and H1 play rifle sounds when they fire their 7.92 WZ 28 LMGs.
The rifle squads play the correct sound when firing the same weapon.
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October 19th, 2021, 08:08 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,497
Thanks: 3,967
Thanked 5,705 Times in 2,816 Posts
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Re: RetLT Scenario issues
Those two are units created from scouts by the designer and picked up the original weapons sound.....now fixed
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October 19th, 2021, 10:52 AM
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First Lieutenant
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Join Date: Aug 2005
Location: Pila, North west Poland
Posts: 636
Thanks: 377
Thanked 241 Times in 166 Posts
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #238 Glider raid on Eben Emael
AAMG positions L0 and M0 do not shoot at aircraft
Couple Grande E0 does not rotate.
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Couple Grande was existing under different name in Belgian OOB and is probably static icon without possibility to rotate. About AAMG's I remember when I created this scenario around 2003/2005 They fire some shots on landing gilders in times when game were still based on DOS. Meaby that doesn't mater too much they should fire on German soldiers when they move on top of the fort that is their main task.
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The Following User Says Thank You to blazejos For This Useful Post:
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