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  #201  
Old November 24th, 2012, 10:49 PM

parone parone is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

tivavals and hereward, it has been very fun, and you guys were great to play with. hope to see you in other games.

one other thing:i have never gone AI before-is there anything in particular i should do?
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  #202  
Old November 24th, 2012, 11:01 PM

Minor Kitty Minor Kitty is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Look if its that big then I'll resend the turn, geez you've been a good player. Tough it out. I'm sure most people wouldn't mind, a redone turn makes little difference to me Marrigon or Krpeter, van gave his consent and the only people who might mind are are Ermor and Agartha; I'll wait for their word.

Also its not just you, its for the rest of the players as well.
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  #203  
Old November 24th, 2012, 11:19 PM

parone parone is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

cant really do that kitty. already sent van a PM explaining where the attack was going to fall as a kind of courtesy to him, so rolling back wont really help.

also, i find it a bit off putting that you would lecture me on doing what is right for the rest of the players. i have stuck out many, many bad situations to the last province in several games(since i stink as a player, i have gotten good at 'last stand').

as i stated in this thread, the timing was just horrendous.

an Admin's most important job is to prevent stales. most admins will go so far as to extend turn intervals even if a player doesn't ask for it, if it appears they are going to stale. the admin will then try to contact the player and see if it is a mistake or intentional, and then find a sub if needed. admining well is a lot of work.

that said, to deny multiple players extensions and force stales on them is not good for the 'rest of the players'. very few MP games will survive that type of admining. it cost this game two so far.

in any case, good luck. i did enjoy this game, there were some excellent players in it.
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  #204  
Old November 24th, 2012, 11:24 PM

parone parone is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

ps i honestly have never gone AI in a MP game. do i need to do anything?
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  #205  
Old November 24th, 2012, 11:31 PM

Minor Kitty Minor Kitty is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Like I said, I'm new. I made the reasonable assumption that the admin takes passive requests and that the onus is on the player. Still learning.

And I'd figure the lecturing would be uncomforting but I had to tell you what I saw ,it's still your choice to go AI. And all you have to do is go in options and set it to computer controlled.

Last edited by Minor Kitty; November 24th, 2012 at 11:42 PM..
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  #206  
Old November 25th, 2012, 06:57 AM

Man with No Name Man with No Name is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Quote:
Originally Posted by parone View Post
an Admin's most important job is to prevent stales.
The admin's most important job in ensuring the smooth running of the game. Which involves a number of things, but covers the likes of having an approprotate schedule in place for the stage the game is at (ie. one that increases as the game progresses and becomes more complex). That no players are struggling to submit their turns, and to be given some assistance and options if they are having trouble (eg. extending hosting for a period of time, which can help players that are busier than normal, such as having exams or deadlines). It also means trying to limit the frequency of delays, as for example it is usually a lot better all round to permanently extend a schedule by 24 hours, rather than keep adding 24 hour delays every other turn. The smoothness of regular hostings is usually to be prefered over how quickly turns rollover.

An admin should also try to make sure that the nation of any players who have excessive staling records, or have gone awol, are addressed and dealt with quickly in whatever manner deemed best by the admin. It is very common in these situations for the admin to ask the players what they think is the best course of action. (ie. find a sub, turn AI, leave to stale etc).

Sometimes there will be disputes between players, and it is the admins job to deal with those as fairly and impartially as he can. Luckily such disputes don't happen that often, but when they do, and when the players can't settle it amongst themselves, then it is the admin who has to step in and sort it out, and try to minimise the disruption to the overall game.

If the admin is also the person organising the game, then they should try to spend some time and effort before the game starts in making sure the game settings are clear in the first post, and that maps and mods are linked where applicable. They should also aim to minimise the chances of any players getting unfairly favoured or punished due to controllable factors. For example picking maps that either heavily advantage or disadvantge a lone water nation, or mistakenly assuming that random starts are in any way balanced. That is to say the game has NO built-in scripts to ensure that random starts are appropriate (ie. That capitals will have 4 or more neighbouring provinces). And there is effectively no concern for where capitals are located, or if they are evenly placed, apart from making sure they are not located next to each other. (ie. captals are placed anywehere the map commands allow. If there are no commands in the .map file relating to start locations, then players will literally start anywhere on the map)

There is a wide selection of maps available in the community, many of which have been modified to have random fixed starts. (eg. A map has been modified to have just 10 start locations, and any nation could start in any one of the fixed start locations. ie. Random starts, but in fixed locations). Admins, especially new ones, shouldn't be afraid of asking the community for help with selecting maps (and not just asking the players in the game), or even asking for help in modifiying maps. There are several helpful members in the Dominions community, often with years of experience in playing and modding. They also lurk a lot, so you can often just make a general request on a game thread (something like "Can any senior member suggest a good map for a 8 player game for new players"), and chances are someone will notice it. Although it doesn't hurt to go looking for help either, such as the IRC channel. Or even posting for help in the Maps scetion of the forum. (although please be aware that a lot of senior members of the community no longer post on the Shrapnel forum, or even visit it, so you might need to go elsewhere to get their help)

Quote:
Originally Posted by parone View Post
most admins will go so far as to extend turn intervals even if a player doesn't ask for it, if it appears they are going to stale.
That is nowhere near true. Some very selective admins do take steps to actively prevent players staling, usually by delaying hosting (without being asked by a player) to prevent an imminent stale by one or more players.

But for the vast majority of admins and MP games (we are talking 95%+), it is entirely the players own responsibility to submit turns before the deadline, and to ask for delays in a timely manner (the unofficial meaning of "timely manner" is usually a minimum of 24 hours in advance).

If you have experience of playing in games with admins who prevented stales with unrequested delays, then you need to realise that this is far from the normal procedure for most admins. Whatever lengths some admins might go to to prevent players staling is the exception to the norm, and you certainly shouldn't expect (or even demand it seems) for every admin to do take such preventative measures. As that is just being highly unrealistic, and very unreasonable. Admins have real lives, and real life time constraints, just like everyone else does.

Quote:
Originally Posted by parone View Post
the admin will then try to contact the player and see if it is a mistake or intentional, and then find a sub if needed.
Yse, most admins will (and should) do this.

Quote:
Originally Posted by parone View Post
admining well is a lot of work..
It is, and it can take a lot of experience and practice to get to that level. But admins shouldn't be chastised for failing to excel, and certainly not if they are doing an acceptable job. And there is an added unfairness if it's their first attempt at the job. (please note I have no infomation or stance on previous events in this game. Just that in this particular case, I see nothing the admin did wrong. Apart from not being at the computer every minute of every day to check for delay requests.)
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  #207  
Old November 25th, 2012, 07:43 AM

parone parone is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

man with no name-

all good, valid points.

this was a situation, however, where the player had asked for a 24 hour delay and did not receive it.

that said, any admin(or player) would do well to read your take on things.
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  #208  
Old November 25th, 2012, 07:46 AM

Hereward Hereward is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

So are we finding a sub?
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  #209  
Old November 25th, 2012, 10:11 AM

krpeters krpeters is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Two things on going AI:

1) It's generally discouraged because the AI plays so badly. Even a half-hearted effort by a player is usually superior.

2) Finding a sub for a losing position can be difficult. So in the interest of keeping the game moving along going AI could be better -- but it's always best to check with the admin first. Don't go AI if he thinks he can find someone.
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  #210  
Old November 25th, 2012, 10:26 AM

Minor Kitty Minor Kitty is offline
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Default Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining

Quote:
Originally Posted by krpeters View Post
Two things on going AI:

1) It's generally discouraged because the AI plays so badly. Even a half-hearted effort by a player is usually superior.

2) Finding a sub for a losing position can be difficult. So in the interest of keeping the game moving along going AI could be better -- but it's always best to check with the admin first. Don't go AI if he thinks he can find someone.
He isn't losing that badly, in terms of forces yes but he hasn't lost ground from his starting position. Ulm and I was in the tentative talks of an alliance against Van , it doesn't matter now.

Still Parone if you are going please PM me the password (if you have one) so I can find a sub.
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