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  #1  
Old February 13th, 2010, 09:11 PM

Micah Micah is offline
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Default Re: Rand-dom Dawn (pbem)

What does Shovah have? Must be pretty serious if he's still sick, it's been a week or two now, no?
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  #2  
Old March 10th, 2010, 08:01 PM
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PashaDawg PashaDawg is offline
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Default Re: Rand-dom Dawn (pbem)

Hello:

Turn 63 is out.

Do you guys wish to continue? If yes, how about Sunday for the next deadline?

Thanks.

Pasha
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  #3  
Old March 14th, 2010, 08:15 AM
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PashaDawg PashaDawg is offline
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Default Re: Rand-dom Dawn (pbem)

Hello:

It sounds like everyone is agreeable to calling this game a draw, and so I hereby draw it so!

If anybody wants copies of game turns, I'd be happy to share them. (I am sending Micah a few game turns today.)

Thanks.

Pasha
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  #4  
Old March 14th, 2010, 09:47 AM

Zeldor Zeldor is offline
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Default Re: Rand-dom Dawn (pbem)

Post a list of players
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LA Agartha guide
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  #5  
Old March 14th, 2010, 04:05 PM
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Default Re: Rand-dom Dawn (pbem)

Please send me some game turns. 10x.

So who drawed?
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  #6  
Old March 14th, 2010, 04:07 PM

Zeldor Zeldor is offline
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Default Re: Rand-dom Dawn (pbem)

Everyone But I proclaim Ulm as a moral winner. Beating ugly odds and preventing evil Atlantis from victory, saving the world that did not even care...
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  #7  
Old March 14th, 2010, 04:11 PM
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Default Re: Rand-dom Dawn (pbem)

congrats all

So when's the new RAND?
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  #8  
Old March 14th, 2010, 10:47 PM
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PashaDawg PashaDawg is offline
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Default Re: Rand-dom Dawn (pbem)

The final players:

1. Zeldor = Ulm
2. Micah = Atlantis
3. vfb = Vanheim (originally Calmon)
4. Cleveland = Kailasa (originally Callahan)
5. Lingchih = Ermor (originally QM)
6. Don Corazon = Sauromatia

I think I will wait to host another game until after Land Rand is done.

Thanks all.

Pasha

Last edited by PashaDawg; March 14th, 2010 at 10:54 PM..
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  #9  
Old March 15th, 2010, 04:23 PM
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DonCorazon DonCorazon is offline
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Default Re: Rand-dom Dawn (pbem)

The Sad Saga of Sauro

I had never played Sauro before this game and had only played a couple times in the EA so I’d certainly do things differently knowing what I know now.

My original goal was to rush Atlantis with my Gorgon and some UW gear, thinking they would be easy targets. I got diverted though when my Gorgon, the only E mage in my nation, could not find a single E income site or any E mages, and started sweating what a game might look like w/o Dwarven Hammers. So I kept looking for E sites instead of plunging into the water with her and when my rapid expansion landed close to the gates of Agartha, I figured their Earth income made for a worthy diversion rather than muddle in the murky depths of Atlantis.

Agartha was a soft juicy target for my pointy venom coated arrows, but unfortunately, Atlantis, who would be my doom this game, had arrived their first. I hadn’t spent much time looking at Atlantis – mentally I had them bucketed with their MA brethren which I had heard were worthless. So it was to my chagrin when I saw they had these killer recruitable SCs. Regenerating, revinvigorating, not undead, with ultra high protection, high MR, etc – they sliced through my guys like butter.

None of my units had the HP to go head to head with these beasts and they dominated and demoralized me. Only once was I able to beat a few of them with some Duskdagger wielding Banes, but my foe quickly switched gear to anti-undead Scourges and the Bane forces were neutralized.

I went back and forth with Atlantis raiding my lands - his guys had winged boots and he had some Astral mages shrouding them out. I tried to keep the mercenary Air mage out of his hands but he still seemed to have them well kitted. My resources were sapped away, along with my morale as I watched the border with Ermor grow fortified.

I had moved many of my main forces to a fort west of my capital, where I had the chalice to keep my tart factory away from foreign eye. When Atlantis landed on my shores I did not expect him to bee-line for my capital (for some reason I don’t recall now why, I thought QM was playing Atlantis, and in my experience he normally probes first before he swings the axe). Little did I know it was Micah, and he storms in swinging the axe like a stone cold killer. I thought about abandoning my capital but decided to conjure up a storm of chaffe with the Ancestor spell but that just got nuked in an Acid Storm bath. Sigh….

Meanwhile, Ermorian forces were mobilizing on my borders, Atlantis raids were draining my coffers, and then DonCorazoncita was born and it was all I could do to hang on. A scout took the Chalice north to keep it out of enemy hands as long as possible and the mighty Sauro fell into irreparable decline….

______________

Part of my build was taking Luck scales and hoping to get some magic diversity through Sauro’s heroes. In my test games, always seemed to get them early on but remarkably in this game, I never got a single hero, even with ultra pumped Luck dominion. In fact, I actually had my labs burn down twice, once in a really critical moment.

I still am not sure how I could have stopped those BKs other than just rushing Atlantis early on with the Gorgon as I had originally intended. Stellar cascades might have worked but I did not invest in enough of the expensive, non-sacred S mages plus its tough moving communions around…

Anyway, it was a fun game (at first). Frustrating though, with a lot of mistakes.

GG all.

Pasha – thanks for hosting – I’d like to see the turn files whenever you have a chance.

cheers!
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  #10  
Old March 15th, 2010, 07:14 PM

Micah Micah is offline
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Default Re: Rand-dom Dawn (pbem)

Atlantis: A study in frustration

So, time for the glorious AAR of the bottom-dwellers. What a game.

To begin, I looked upon the mighty forces at my disposal. After about 3 seconds I realized that the only thing the entire nation has going for it is the basalt kings, especially given the ability of my neighbors to rain down poison arrows or lightning evocations into the ranks of my painfully slow national troops. So, Basalt kings it was. They have painfully high encumbrance for a unit that really wants to be quickened, and obviously they want regen. So, a bless was in order. Looking at the national "magic" it was also painfully obvious that I would need a rainbow pretender, and thus my only choice was the lobster archmage.

I decided that I would need an explosive start to the game to leverage my early SC potential before counters were in place, and thus I settled on an awake pretender to speed my research to construction 4. There was a slight design point shortfall at this point, since I needed order since I wanted to make a king a turn from about turn 5 onward, and the gold was important, and I had gutted my other scales already. I was forced to choose to take death or drain. Drain won out since I didn't see the wisdom of nuking my nice underwater breadbasket with death scales, and I figured I would not be too impacted by magic scale either way since all of my researchers were high cost/high RP mages, so the magic scale was less important than with nearly any other nation. I was banking on using my pretender's early research to quickly bump up to construction-6 for lightless lanterns to offset Atlantis' abysmal research anyhow, so I figured that getting lanterns researched sooner by having an awake, 30 RP pretender would largely offset the drain penalty. This all went as planned, except for not having any F income to speak of. This would be my undoing.

The game opened as planned. I researched straight up to cons 4 with my pretender, popped out some gear, site searched the water with my basalt kings, lucked out and got a nice 1500g event and some pearls, along with the amazing luck to get the national nature magic hero with my misfortune-2 pick and rumbled on into the crippled Agartha (which had been my plan from the beginning, rush Agartha, kill his assumed SC pretender with 5 quickened BK's with fire brands and then get into the water on the far side of the map.) I start site searching in the water with my hero and get some nice income, but no free forts.

Agartha is crushed, as planned, but I had been planning to recruit traitorous pales ones in the caverns to siege the walls, as they are incredibly good at it and extremely low-resource troops. Luck was not with me in this, though, and all of the indy troop types in the 5 cavern provinces I had crossed were completely worthless for sieges. I was forced to recruit troops from back in the water and begin marching them eastward, ever so slowly.

At this point the endless, pointless harassment of my nation began. Arco tried seducing my attack force with several orieads, killing off many of my kings and losing one or two seducers himself, with nothing to show for it as far as I could tell...there was no followup attack or attempt to take over Agartha, just a large-scale screwjob.

Sauro decided to sweep into Agartha after I lost my siege from arco. I had no choice but to attack him, although I really didn't want to start a fight. Without Agartha and access to the water in the east, as well as a way to pay arco back, I knew the game would be a loss. I successfully mopped up sauro's army with my second wave of BKs, as the shields of gleaming gold I had outfitted them with shut down his poison archers almost completely, and the bless regen finished the job. I crossed my fingers and hoped that he would write off the loss as a failed poaching effort, especially since he had little to gain by attacking me (just two coastal provinces and the tunnel to agartha) and I didn't kill anything particularly valuable.

After re-securing agartha I took my revenge on Arco, pushing him back to his cap in short order, but then not being able to finish the job for ages since I already had one siege too many on my hands with Agartha's cap. I ended up getting gate cleavers before mustering up enough of an army to successfully bring down Agartha's walls. Just as I was about to break through Sauro attacked me, pushing me off the siege AGAIN, from what I recall. Things looked grim for the Atlantis timeline, although casualties had been light, only losing kings to the great Arcossian massacre thus far.

More to come in part 2.
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