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  #201  
Old February 19th, 2008, 02:21 PM
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Tyrant Tyrant is offline
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Default Re: Marmoset - MA game with mod nations - recruiti

Thanks, sorry to ask for delays with such a small position, but i have no net at home right now and i have to use work/friend to transfer turns and yesterday i forgot to take the turn with me and did not want to make another trip.

Screwyness with Mr. Djinn again- battle showed him routing, but really we routed. Perhaps he befuddles us with mirages?
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  #202  
Old February 19th, 2008, 02:27 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Indeed, I also meant to comment on Mr. Djinn. Very bizarre, I'm not really sure what to do about him. It was quite conceivable that he might win the battle, so presumably there is some small inconsistency which made the whole battle happen slightly differently, which happened to lead to me winning rather than losing. It's annoying we can't watch it properly though.
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  #203  
Old February 25th, 2008, 07:29 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

T'ien Ch'i's mighty army has been annihilated, crushed between the hammer of the Seraph and the anvil of Ulm's mightiest army. Bandar's capital is captured and their forces all but destroyed, with gargoyles flying across their lands. Man's unbreakable walls are finally beginning to fall to a colossal flock of almost 700 hawks, accompanied by a vast horde of penitents, almost 200 skeletal horsemen and a sentient Siege Golem.

I believe Ulm is victorious!

Any objections?
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  #204  
Old February 25th, 2008, 09:10 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Quote:
llamabeast said:
I believe Ulm is victorious!

Any objections?
None from me.
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  #205  
Old February 26th, 2008, 02:04 PM
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Default Re: Marmoset - MA game with mod nations - recruiti

All hail the new masters of New Ulm! Well played as usual Llama. Sorry i did not put up a more entertaining fight at the end there. I've moved and i do not have net access yet so i've been transfering the turns on my thumb drive at work and i got the host schedule mixed up over the weekend.

Thanks for hosting!
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  #206  
Old February 26th, 2008, 02:35 PM

Xietor Xietor is offline
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Default Re: Marmoset - MA game with mod nations - recruiti

Gratz Llamabeast!
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  #207  
Old February 26th, 2008, 05:23 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Ulm Reborn sure ain't weak.

Anything you'd suggest adding to them? I'm going to update them for 3.14 soon but so far I'm not really sure what I'll change.
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  #208  
Old February 26th, 2008, 08:59 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Sombre - after all my time with them I'm sure I can muster some thoughts. I'll try to post on the Ulm Reborn thread soonish.

It's true that they're not weak, they've won a couple of mod nation games now haven't they?

In this case though I think the victory was largely a diplomatic one. My wars were:

With Man against Tomb Kings
With Man against Skaven
With T'ien Ch'i against Abysia

and finally against everyone.

In the war against the Tomb Kings his army had already headed off to Man, so I was able to capture his capital with little resistance, then it was a mopping up operation. Against Skaven I already had a considerable advantage from having two capitals and lots of territory, and having Man as an ally clinched the victory (although Digress was a vicious opponent). Abysia caved in essentially without a fight - I think he had used all his troops against T'ien Ch'i. In any case I got an obscene amount of land for no losses.

Only the final war didn't have numbers in my favour, but the odds were, with hindsight, overwhelmingly on my side. With the Forge up I was pumping out two clams and a ring of wizardry (12 pearls!) every turn with no effort, plus no end of other goodies.

So while Ulm Reborn were pretty good (the penitents are invaluable), I don't think they're unbalanced. More that I was very lucky in how the diplomacy fell out.
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  #209  
Old March 1st, 2008, 06:56 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Let me know in the Ulm Reborn mod thread and I'll update with a new version soon after based on feedback. I think I'll give them a couple of new spells, maybe make the hoch-hammers a bit more interesting somehow.
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  #210  
Old March 10th, 2008, 07:21 AM
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Default Re: Marmoset - MA game with mod nations - recruiti

I'm not sure if it actually mattered, but I'd like to apologize for missing the endgame. Some personal issues roared their ugly heads again, and I'm afraid playing Dominions just wasn't on the cards then. I've learned my lesson, though, and I'll keep out of MP Dominions.

Sorry everyone for disappearing overnight... and congrats llamabeast for your win, and hosting the game.
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