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July 7th, 2009, 04:07 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Thanked 797 Times in 602 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
Actually what I was thinking was uncrewed helos on a runway and having to run the crews from a flight ops building to the helos before they can be used.
Also you could do a scenario where you had to recover a downed helo - happened a "few" times in Nam.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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July 15th, 2009, 03:33 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: Ideas how to improve WinSP MBT/WW2 !
Hey Suhiir,
So I got it completely wrong.
I get the idea now, it could be intersting for rescue missions, though you can simulate a helo to be rescued by setting its move ability to 0 and reduce weight so it can be carried away. Mind you, a helo with 0 speed will still attempt "evasive maneuvers" when targeted, don't ask me how exactly.
I ran a couple of experiments, and helicopters and crew bailout don't mix well:
-Hitting @ with a helo selected lands it, no more move for the turn, no crew coming out, it is ready to go next turn as if it was landed as usual.
-Tried to airdrop helos to force crew bailout, doesn't work. The helo lands apparently like an infantry unit ('unit lands' message, no damage as far as I have seen) and is then fit to go immediately. For some reason the altitude check goes away after landing, but it doesn't prevent the helo from moving, apparently with its original move class.
Again, you will have to edit the helo weight in the scenario editor with 'D' to try this.
If someone gets different results please reply, but for now if you want to be able to uncrew helos, something needs to be modified in the game.
Come to think of it, there are a couple of additions I think would be interesting in this regard:
-The ability to bail out crews during deploy phase of scenarios.
-And optionally the ability ot destroy abandoned vehicles so they cannot be reoccupied.
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July 15th, 2009, 04:41 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
And optionally the ability ot destroy abandoned vehicles so they cannot be reoccupied
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Just end your turn with a foot unit in the hex & it will destroy it.
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July 31st, 2009, 08:20 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Ideas how to improve WinSP MBT/WW2 !
Just a lazy thought... Vehicle toughnes... Would it be possible to work like inf. toughness? IOW not by multiplying the armor values, but by making the tank more likely to survive hits, producing say more "no effect" or minor damage /*, immobilisations etc) instead of outright kills?
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August 1st, 2009, 12:13 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Ideas how to improve WinSP MBT/WW2 !
The problem is, survivabilty, which is the factor that would be used for what you suggest, is very limited. You have zero to Six and that's it without really starting to tear into the bedrock of the game
Don
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August 1st, 2009, 12:21 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Ideas how to improve WinSP MBT/WW2 !
Yep, I know, and IIRC either you and Andy wrote some time back the dice roll generators are fairly limited as well... Well, was just an idea. Will crawl back under my stone to the map I am working on
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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August 10th, 2009, 10:26 AM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
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Re: Ideas how to improve WinSP MBT/WW2 !
It is necessary to add in " Map extended editor " hot keys.
First of all for " Fill Area with Current terrain ".
Would be very conveniently, easily and to do quickly Map.
Perhaps, to reduce the basic screen.
And sideways or above the basic screen to place all buttons
(it is not so convenient to use button " Go to the next editor button page ").
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August 20th, 2009, 06:20 AM
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Private
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Join Date: Nov 2008
Posts: 23
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Re: Ideas how to improve WinSP MBT/WW2 !
This would be a nice feature (IMHO):
- enable to print on file the combat results (like spwaw).
bye
cd
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August 20th, 2009, 07:05 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
If you need it for some reason can just take a screen shot.
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August 20th, 2009, 11:42 AM
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Private
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Join Date: Nov 2008
Posts: 23
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Imp
If you need it for some reason can just take a screen shot.
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In a screenshot you get only one result.
With in a file you will get ALL results in a given turn (IIRC): very useful, I guess (but I don't know how difficolt will be implement this feature).
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