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April 17th, 2007, 11:01 AM
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Captain
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Join Date: May 2004
Posts: 860
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Pause the game?
Quote:
Ironhawk said:
Pasha: yeah I will turn quicktime off when I get home. Cross your fingers that I remember!
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Question: how will taking quickhost off make it any the more possible for the Dawg to take his turn in time, when he has no power?
Pasha did equip me with his password for the contingency that you wouldn't pause the game, so I suppose I'll do this turn for Sauromatia... But you should maybe put the game on quickhost-only until such force majeure reasons as storms have been dealt with
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April 17th, 2007, 03:04 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Pause the game?
Sorry I meant the timer off.
Which, of course, I immediately forgot Uggh, curse my swiss cheese memory!! This is like the third time I've bungled it now.
Ok, I am writing it on my hand *right now* so that I cannot forget!
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April 17th, 2007, 03:19 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Pause the game?
What if you pour some hot coffee on your hands and, while washing it off, remove the writing?
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April 17th, 2007, 04:29 PM
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Private
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Join Date: Mar 2007
Posts: 22
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<Sigh>
Well, for a group of global enchantments that are supposed to be catastrophic, it seems that very little has happened.
Those blood slaves could have been put to far better use.
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April 17th, 2007, 06:07 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Niefelheim must be destroyed
The effect of those enchantments is gradual. Since they use slaves and not gems they are very hard to dispel. I predict Niefelheim must be invaded and the caster killed, soon, if anyone other than Niefelheim wants any hope of winning.
Astral Corruption favors blood nations, and pretty much prevents new globals from being cast. Any nation that uses magic lots will suffer lots. Is there any nation that wont suffer at this point? Abysia has not invested much into blood, this global is not in our favor.
The Looming Hell makes it very hard to invade Niefelheim, as their lands have high dominion with heavy devil attacks.
Giants with bonus hit points? Come on, do I need to say more. Luckily, this can and must be dispelled. It is not a question of slaves vs gems, but gems vs gems.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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April 17th, 2007, 07:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Niefelheim must be destroyed
I'm all for invading niefelheim! Whoever fights them will get extra cash, gems, items, etc. Just let me know and I can set up a support plan.
Who neighbors them?
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April 17th, 2007, 07:31 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
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Re: Niefelheim must be destroyed
Yomi, Vanheim and Agartha border Neifelheim to the south and east. Buy some scouts.
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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April 17th, 2007, 08:07 PM
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Private
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Join Date: Mar 2007
Posts: 22
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Re: Niefelheim must be destroyed
Yes! Yes! If anyone invades Neifelheim, I'm totally there!
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April 17th, 2007, 09:18 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Niefelheim must be destroyed
Hm i profit somewhat from Malthus globals, unfortunately too late though for me, i am slowly dying because i totally underestimated the power of those wind rider hordes.
200 wind riders are hard to deal with without having a normally for mictlan typical dual/triple bless .
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April 17th, 2007, 09:31 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Niefelheim must be destroyed
Eh I'm pretty ambivalent about Niefel's summons. Worst is I can't make stuff for my onis. My income is slightly wracked by my growing upkeep expenses though ... Yomi's troops really are a tad overpriced when it comes to commanders.
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