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  #201  
Old September 8th, 2006, 06:28 AM

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Default Re: Silent Seas AAR

Quote:
Caduceus said:
Quote:
Sindai said:
Tramling is ridiculously powerful and clearly needs a nerf!
That was my laugh out loud moment of the day. Thanks Sindai.
Yeah same here. However Sindai was just kidding or not?
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  #202  
Old September 8th, 2006, 06:30 AM
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Default Re: Silent Seas AAR

Hmm, I see that Gifts from Heavens still has the old graphic. It looks kind of silly along the special effects. =/

EDIT: Terrain now has an effect on units?
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  #203  
Old September 8th, 2006, 09:49 AM
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Default Re: Silent Seas AAR

Quote:
st.patrik said:
Turn 49
No important news this month. Dhritiman (the Siddha) found a magic site providing astral pearls, which is good; an administrator in one of my provinces decided he needed to increase provincial defence by 20. I am back in the capital and calling another Siddha. Devasura and friends are moving back into the province they took from T'ien Ch'i, once more on the offensive.

Last turn I summoned an Asp Turtle, a powerful aquatic beast:


ROTFL! Morskie Oko is a picturesque mountain lake in Poland, a very popular tourist venue. According to a legend, it has an underground connection to the sea. It turns out the makers of the legend were right and the "No swimming!" posts around the lake have been put there for a reason
The next thing I imagined was a kid throwing stones at the lake, someone wiser telling him "Do not disturb the water!" and... we know the rest.
BTW it's like a third Polish province name I see on the screenshots, it's kinda funny for someone from these parts.
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  #204  
Old September 8th, 2006, 12:28 PM
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Default Re: Silent Seas AAR

Turn 52
Set Vanheim's forces to flight easily, and can storm T'ien Ch'i's fort already. I will do this immediately and make it a base of operations. I moved my troops into T'ien Ch'i territory on my southern frontier also, and took it easily, but again forgot that I would need supplies, so I will have to withdraw and send them down.

Apala (the Yakshini in charge of the inland sea) summoned a Kraken. I think she may almost have enough to attack the next province. I will send her, hoping for the best. The reports say that the troops there are just regular Tritons - not the fancy Hippocampus-riding ones.

Here's a shot of my armies pounding T'ien Ch'i into the ground.
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  #205  
Old September 8th, 2006, 12:38 PM
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Default Re: Silent Seas AAR

Hmm, I wonder if Tien will suppendly bring out a huge pack of archers...
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  #206  
Old September 8th, 2006, 01:36 PM
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Default Re: Silent Seas AAR

suppendly?
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  #207  
Old September 8th, 2006, 01:39 PM
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Default Re: Silent Seas AAR

Should be "suddenly"
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  #208  
Old September 8th, 2006, 01:41 PM
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Default Re: Silent Seas AAR

oh, ok
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  #209  
Old September 8th, 2006, 02:21 PM
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Default Re: Silent Seas AAR

I'm curious about the terrain, as well. I always thought that swamp survival was a rarely useful skill since swamps are not found very often in most maps. For it to negate combat penalties as well as help with starvation seems a little better to me.

Do mountains or forests bestow combat penalties as well?

=$=
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  #210  
Old September 8th, 2006, 05:51 PM
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Default Re: Silent Seas AAR

Turn 53
The water province fell, but my Kraken died in the fighting. The Asp Turtle is pretty impressive in combat! I also captured T'ien Ch'i's Swamp Fortress. Here is a shot of my Yavanas entering the fortress.



T'ien Ch'i must be getting desperate - he tried breaking Vanheim's siege again, with as poor a result as previous times. I think what I need to do is outfit a very strong army and go directly there, defeat Vanheim's army, and try to take the city. It could happen!

Devasura and friends are site searching in the province of the fort they just captured. Apala is taking her asp turtle back the the starting province to summon another one and cast the incantation known as 'Voice of Tiamat' on the newly conquered province. I'm equipping the army to the south with bags of wine, amulets of missile protection, and earth boots for the Yakshas. Bishen the Siddha is going down there this turn to join the army. Then next turn they will plunge into enemy territory.

I'm setting Arana to build temples, since for every five temples I build my maximum dominion goes up by one, and thus the number of Yavanas I can recruit goes up.
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