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  #2061  
Old July 22nd, 2008, 04:07 PM

Zeldor Zeldor is offline
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Default Re: Cannon Fodder?

It may be the magic paths bug in mods affecting some late WH heroes.
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  #2062  
Old July 24th, 2008, 03:46 AM
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JimMorrison JimMorrison is offline
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Default Re: Cannon Fodder?

Oh! I finally found a real one.

Pretender: Caelian "Arch Seraph" pretender starts with A2 with base cost of 65, but she costs 73 as if she started with A1 and was set to A2. Further, A3 costs 16, etc, as if she started with just A1.
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  #2063  
Old August 1st, 2008, 08:13 PM

chrispedersen chrispedersen is offline
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Default Huge bug:

Ritual of Returning (as cast by unit with Armor of Virtue):

A). The ritual remains after the armor is used in combat, then the armor is removed.

B). The ritual says - this commander will instantly return to the main citadel IF DAMAGED IN COMBAT.

Soooooooooo
Equip a diseased commander with Armor of Virtue, Sea Kings Goblet and Orb of Atlantis.

The commander teleport out, at the end of the turn, due to the disease damage and the army drowns.

~ ~ ~ ~ ~ ~ ~

C. Moding command to set ap = 0 does not work.
Unit will still move.
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  #2064  
Old August 5th, 2008, 08:57 AM
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Default Re: Huge bug:

A graphics bug:
see: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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  #2065  
Old August 13th, 2008, 02:39 PM
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Edi Edi is offline
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Default Re: Bug Thread: Discussion

The bug shortlist has been fixed and is now readable again.
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  #2066  
Old August 13th, 2008, 09:05 PM

Loren Loren is offline
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Default Re: Bug Thread: Discussion

Got a simple little bug:

Create new game. Oops, I spelled the game name wrong. Backup, try again--nope, it won't ask. You have to go back to the main menu and select "Create new game" again in order to enter the name.
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  #2067  
Old August 14th, 2008, 06:10 PM
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ano ano is offline
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Default Re: Bug Thread: Discussion

Scripted Returning is sometimes ignored and that leads to very sad results. Here is the link to discussion thread.
The debug log says that my golem didn't have enough gems while he did have enough. I may send both turns to Illwinter if there's a need in that.
Also, in my opinion scripted returning spells should never be ignored at all as they are very specific and such ignoring most probably leads to fatal results.

Last edited by ano; August 14th, 2008 at 06:14 PM..
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  #2068  
Old August 18th, 2008, 02:26 AM

fungalreason fungalreason is offline
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Default Re: Bug Thread: Discussion

Minor issue: units that "never heal" can use an opponent's lab to heal during a seige.

I had a few gargoyles take over a province, and at the start of the turn had less than 80 hp (you can see that during the battle against the PD). At the end of the turn, the fort is under seige and they have been repaired to full.
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  #2069  
Old August 21st, 2008, 12:39 PM
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Wrana Wrana is offline
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Default Re: Bug Thread: Discussion

Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...

http://forum.shrapnelgames.com/showthread.php?t=38692

Last edited by Wrana; August 21st, 2008 at 12:42 PM.. Reason: forgot to link
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  #2070  
Old August 21st, 2008, 01:50 PM

fungalreason fungalreason is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Wrana View Post
Another one. I think it's new: in MP I tried to get a mercenary called "Mamor, the White Wizard". What I got is Monster #100 - an old man with wizard stats, description of Adept of Silver Order and no magic at all. May be related with Worthy Heroes enabled...

http://forum.shrapnelgames.com/showthread.php?t=38692
I had that guy in a recent Multiplayer game with Worthy Heroes on. He was an astral/earth mage if I'm thinking of the right one. Was he feebleminded by chance? Or perhaps he came with a slave collar as one of the random items?
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