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  #191  
Old August 22nd, 2009, 09:12 AM

Executor Executor is offline
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Default Re: Forge of Godhood - started

I don't like those mid host schedules, 30h, 36h or so, I always end up staling the turn due to the constant time differences the turn arrives.
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  #192  
Old August 22nd, 2009, 10:03 AM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - started

I prefer quickhost personally. 25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
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  #193  
Old August 22nd, 2009, 10:50 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by LDiCesare View Post
....25 and 49h make more sense than 24/48 imo because you can safely play at fixed times yourself if you want to.
I've tried this, but it only works if you can leave it until last to submit your own turn every time. Which is not always possible if you have any RL plans at all, and sometimes risky if you have an unreliable internet connection. So it is far from a safe way of ensuring a fixed hosting time each turn (like quickhost off does). And if you submit just one turn early, that means that turn could host early (due to quickhost), and then you're back to 'the', well 'my', encroaching deadline problem.

There are not many things I haven't tried to lessen my own problem with the quickhost feature, since it became a problem for me almost immediately when I stated playing MP games.
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  #194  
Old August 22nd, 2009, 12:36 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - started

Settings and host time will stay as they are, to avoid confusion. However, I will try to submit my turn so it ends up hosting roughly on the schedule it was on before.
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  #195  
Old August 22nd, 2009, 12:57 PM
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archaeolept archaeolept is offline
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Default Re: Forge of Godhood - started

still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
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  #196  
Old August 22nd, 2009, 01:18 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - started

I'm going to declare war on any nation whose turn is not in within the next.... 5 hours. Thx
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  #197  
Old August 22nd, 2009, 01:48 PM
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Jarkko Jarkko is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by archaeolept View Post
still needs pyth, Pan, and BL. c'mon boys! and naked manic women. and monkeys.
Hmmm... I could swear I already sent my turn... Anyway, (re-)sent now.
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  #198  
Old August 22nd, 2009, 07:39 PM

P3D P3D is offline
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Default Re: Forge of Godhood - started

My main problem right now is the lack of home 'net access, should be able to take back TC this Thursday or so.
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  #199  
Old August 23rd, 2009, 03:20 AM

namad namad is offline
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Default Re: Forge of Godhood - started

qm, if you are the last one to submit, and you are waiting to submit until near the deadline... it might be more efficient to simply submit whenever you notice and then add a delay equal to however many hours you submitted...
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  #200  
Old August 24th, 2009, 01:12 PM

Executor Executor is offline
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Default Re: Forge of Godhood - started

I'd understand if noobs always teamed up against someone, but in dominions, it's always the opposite for some reason, vets tend to do it for more, it's a little disappointing...

Hm, who would have expected that Lich to be so resilient.

Well, come and get me ya bastards!
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