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  #191  
Old September 10th, 2008, 11:51 AM
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Default Re: Standards - MA Game (running)

Anticipatient submitted his turn a couple of hours later, making the delay worth some of the wait. Nozshand on the other hand staled again. I'm going to grant him a warning and see if he responds first. I'm sure you know first hand how bad his situation is.

I'm going to take a quick look around to see if someone is willing to play the faction before a resign it to AI status.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #192  
Old September 11th, 2008, 05:39 PM
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Default Re: Standards - MA Game (running)

3 stales in a row for Arcoscephale and noz hasn't responded to my messages. If I can't find a sub in the next 24 hours then I'm going to set the faction to AI. I'm only willing to let nozshand keep his faction if he shows up real soon and pinkie swears to submit his turns. I'm not willing to travel.
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Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #193  
Old September 12th, 2008, 12:29 PM

fungalreason fungalreason is offline
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Default Re: Standards - MA Game (running)

I'll take over Arco if you haven't found someone yet.
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  #194  
Old September 12th, 2008, 03:52 PM
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Default Re: Standards - MA Game (running)

I've said this already in the "sub needed" post but I'll say it again. Thank you very much. I've sent you a pm with instructions.

I'll delay the game until fungal can submit the latest turn.
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Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #195  
Old September 13th, 2008, 06:47 AM

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Default Re: Standards - MA Game (running)

Great news that a sub has been found for Arco Just revised the Ashdod orders so as to cancel their planned annihilation, and sent the new Lord of Arco an offer of peace with a proposed return of several of their former provinces.

Never easy being a sub, and it's no fun at all (and IMHO a bit insulting) if it turns out the sub only came in to make a final hopeless last turn or two. Since that is probably the only thing the AI can actually do well Guess I'm also feeling a bit guilty for (probably) making Nozshand jump ship on us in the first place by attacking him.

Although maybe not that guilty since I know nobody likes being on the worse end of a losing war, but this is a war game after all, you can't expect to 'win every war', and in my opinion these 'being defeated' type of positions need to be played out until the last gasp, and not just abandoned or set to AI. As doing that just spoils the game for all the other players by making things far too easy and convenient for the player who's beating you. Ok, end of my mini-rant against non 'fight til the bitter end' players.
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  #196  
Old September 13th, 2008, 08:23 AM
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Default Re: Standards - MA Game (running)

Personally, I love every turn of a losing war of one-on-one. Don't get me wrong, it would be far more rewarding if I can turn it around. However, going down in a blaze of glory has always been exciting. Then again, I'm crazy. Crazy like a fox!
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #197  
Old September 13th, 2008, 04:59 PM
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Default Re: Standards - MA Game (running)

Quote:
A message has arrived from Pangaea

The people of Pangaea hereby issue a cry for help from all nations bordering Mictlan. Mictlan has devoted massive resources to an unsuccessful siege of our capitol and are constantly increasing their presence here with no success. Their troops will soon fall to disease and given their efforts to take our capital they cannot have many troops in reserve for defense of their own nation.

Now is the time to strike at Mictlan while they pay for the upkeep of over 200 sick and diseased troops and leave themselves vulnerable to attack from other nations.
You make this sound like its my first rodeo. The only way to know for sure if my troops are diseased is to engage them, even if it is with only one commander. (A summoned mound king maybe?) Clearly you haven't done this recently or else you would know that my guys are just fine. Remember that all of the supplies are located outside of your castle, not in it. I'm sitting on 706 supplies a turn. Besides, I have nature mages and clearly would not let starvation happen to my army if that is an option.

Now, if you knew I was starving and in enemy dominion then you could defeat me easily with a little thaumaturgy. Panic spam plus a -6 (maybe -5, can't remember) moral penalty would probably cause me to rout easily. Then your fast as lightning maeanads could pick my non-flying guys off as I retreated.

Since this is not the case I wouldn't advise this. Instead I would research Alteration. If Mass Protection was in reach then you could turn all of your naked chaff into naked medium infantry. If Mass protection is too far away then wooden warriors is a much more obtainable substitute.

I also need to make a clarification. A reasonable strategy for me at this point is to begin a dominion kill rather then commit more troops. In this case I need only to have an army large enough to match what you have inside. Now that I have limited your income to the best of my ability I can hope that you reach a cap based on upkeep cost. I have never expect you to lose units to disease as Pangaea can easily counter starvation. Your capitol alone supplies you with enough gems to make a bag of wine a turn, more if you've made a hammer. If you're suffering from starvation and can make bags of wine then I suggest you do so.

I know that all this advice is against my interests, but still I wish you the best of luck.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations

Last edited by AreaOfEffect; September 13th, 2008 at 05:02 PM..
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  #198  
Old September 15th, 2008, 12:30 AM
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Default Re: Standards - MA Game (running)

Yeah If forged plenty of the Large Cauldron +100 supply Items for my troops. But no harm in working up the crowd to set them against you

And you dont have much chance of getting a dominion kill, but go ahead and try...

"Only need to have an army large enough to match what I have inside" Good luck haha.

Last edited by PsiSoldier; September 15th, 2008 at 12:34 AM..
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  #199  
Old September 15th, 2008, 04:37 PM
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Default Re: Standards - MA Game (running)

Actually I'll probably set myself to AI tommorrow or whenever I get Warhammer Online. I suppose there is still a chance I could turn things around and come back and win the game but the chances of that get slimmer and slimmer by the day. I was just going to break the siege and spam you with sleep clouds, but Ive never used them and not sure how well they work or how much it will hurt my own troops in the process. I'd prefer to spend my time in the games where I'm sure I still have a good chance of beating everyone since I'm sure WarHammer will suck up a lot of time.

Maybe I'll give that a go before I turn it over to AI just to see if it is effective at all since I'm curious. just another turn or two I guess.
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  #200  
Old September 15th, 2008, 05:31 PM
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Default Re: Standards - MA Game (running)

Eh, if you're just going to go AI you may as well just to see what happens. Furthermore, I played the beta of Warhammer Online and personally thought it was overrated for the most part. Then again I've grown tired of the typical MMO fare since they all seem to be variations on the same theme of killing things repeatedly to get the ability kill other things repeatedly.
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