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February 28th, 2009, 04:03 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Epoletov___SPR
Many times we (fans WinSP) are asked by a question...
Why from falling (it is destroyed by air defence) fighter-bomber does not jump out crew?
It probably to make in WinSP ?
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What exactly would be the point for fighter-bombers, since there is nothing to re-crew (damaged planes return to base) and no core unit for the experience to be carried forwards by survivors in a campaign?.
Helos would be the only one from a campaign point of view that might benefit from crew bail out (they can be in the core) - but crashing helos kill all on board anyway. Helicopter crashes in reality tend to be pretty much 100% fatal.
Cheers
Andy
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February 28th, 2009, 07:08 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Mobhack
Helos would be the only one from a campaign point of view that might benefit from crew bail out (they can be in the core) - but crashing helos kill all on board anyway. Helicopter crashes in reality tend to be pretty much 100% fatal.
Cheers
Andy
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What if they get popped while landed?
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February 28th, 2009, 07:54 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by Mobhack
Helos would be the only one from a campaign point of view that might benefit from crew bail out (they can be in the core) - but crashing helos kill all on board anyway. Helicopter crashes in reality tend to be pretty much 100% fatal.
Cheers
Andy
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What if they get popped while landed?
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In the SP universe, they explode in a ball of flames. No survivors. It comes from the unit class. Planes and helos do not have splittable crews, nor do offmap arty, boats etc.
Andy
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March 1st, 2009, 11:50 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Ideas how to improve WinSP MBT/WW2 !
...and we have no intention of tearing apart the code to change that
Don
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March 1st, 2009, 01:42 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: Ideas how to improve WinSP MBT/WW2 !
Wasn't planning on asking. It would be a niche change that wouldn't buy much. Helos aren't on the ground much in the game, anyhow.
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June 27th, 2009, 01:31 PM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
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Re: Ideas how to improve WinSP MBT/WW2 !
Even skilled players in " Steel panthers " often do not watch for height in hex (and in lowland there can be an ambush).
It would be useful to show height different color or in figure in everyone hex-es.
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In campaign against computer-player, after destruction of yours commander-unit (index A0; B0;...) in the following battle its powers are received by another unit.
Badly that this new commander-unit with index " A1; B2;.... ". The mess when it is necessary to understand who now commander-unit turns out. It is necessary to write out on its piece of paper index, that is inconvenient.
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June 27th, 2009, 03:29 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Ideas how to improve WinSP MBT/WW2 !
Ya know, something I haven't tried yet...
With the new code to split off vehicle and gun crews when you load them into aircraft can you load a helo and split it's crew off?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 27th, 2009, 08:12 PM
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Captain
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Join Date: Oct 2008
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
Ya know, something I haven't tried yet...
With the new code to split off vehicle and gun crews when you load them into aircraft can you load a helo and split it's crew off?
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It's automatic with guns and vehicles they will be split now when air dropped from fixed wing transport unless gliders (WW2) not sure if the same with heavy helo's.
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July 7th, 2009, 01:34 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Thanked 15 Times in 7 Posts
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
Ya know, something I haven't tried yet...
With the new code to split off vehicle and gun crews when you load them into aircraft can you load a helo and split it's crew off?
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Not sure if this is applicable with all heavy helos, depending on whether you carry the vehicle on a sling or in the cargo bay.
AFAIK the Mi-6 and Mi-26 can load BMDs in full combat gear (at least road-ready) so they can roll off the rear ramp as if from a glider.
Now the sling transport is another matter, but differentiating between the two modes would require new data in the "carry capacity" field. Also the 'sling' restriction should apply on towed weapons as well, though the recompletion time is much less than on vehicles.
(anything first-hand on this, Suhiir?)
Putting it like this, I'm pretty sure you can sling a vehicle in running condition (minus crew), which would require a handful of minutes to drive away, as opposed to drop-packaged vehicles which are generally, cleaned out, drained from fuel and lubricant, palletized and wrapped in cardboard or something.
Also helicopters don't separate vehicle from crew during the landing as both are dropped in the same hex. You lose half the fun of the concept.
So in the end, not sure the crews separation should apply.
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July 7th, 2009, 01:52 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: Ideas how to improve WinSP MBT/WW2 !
Apart from crew bailout another thing that IMHO could be improved in SPMBT aircraft is the engagement range.
Most non-bomb class 11 weapons I can think of have a two-figure range, yet I don't remember seeing aircraft starting strafing runs more than 5-6 hexes away.
On the other hand I vaguely remember reading about Soviet pilots in Afghanistan who were so afraid if Mujahedeen air defenses that they started their strafing runs some 2kms from target, their rocket salvoes being expectedly useless.
Is their any way to extend the initial firing range, maybe based on aircraft vision/FC/RF ratings?
Even better, making the start range invert-proportional to pilot morale and experience. The greener and more frightened the pilot, the more he will tend to blaze away early instead of keeping his ammo for better opportunities farther downrange.
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