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  #191  
Old November 8th, 2006, 01:37 AM
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Default Re: Awakening

OK, I loaded up 3.00 and played the turn. Thanks for the help.
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  #192  
Old November 8th, 2006, 07:49 AM
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Default Re: Awakening

I used 3.01 for my last 2-3 turns and it went okey.
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  #193  
Old November 8th, 2006, 08:16 AM
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Default Re: Awakening

i have been using 3.01
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  #194  
Old November 8th, 2006, 08:30 AM
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Default Battle of Shirak Steppe

A independent landlords in Shirak Steppe sent word to the two neighboring nations to help him fight of some bandits. The two major kingdoms sent troops. C'tis sent two commanders leading 96 lizards, while the Sons of Winter where in scarce of troops, so DreamSlayer decided to send only a commander with his carefully chosen 11 warriros. The bandits fled from the seight of the two armies. But the question remained open: Who will hold the province. The only method was to decide it in the field of battle. The Niefelheimian battlegroup was prepairing for a fair fight, but then the lizards drew swords OF FIRE. This drove the giants in a berserker rage. They droped the armours and fought with two great swords. At the end of the fight a giant as poisoned by a lizard and he died a heroic death, but the lizards lost 83 and both of their commanders.

Now the emissary of DreamSlayer is sent to C'tis. The fiery weapons used in battle where considered an insult to the very nation of the Sons of Winter. An insult that can be settled only with blood.
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  #195  
Old November 8th, 2006, 03:16 PM

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Default The awakening of Sauromatia

When the Pantokrator disappeared and portents foretold the return of the goddess, there was much celebration amongst the tribes of Sauromatia. The time for honourable war had come again! And once more, the androphags would have something to eat...

And yet, the ancient witch king sat on his throne, and did nothing. The tribes clamoured for action, but the king was too old... he had sat for centuries, gradually consumed by the necromantic magic that kept him from aging, and now he was unable to adapt to the changes taking place around him.

The warrior princesses fought back their frustration, but there seemed nothing they could do - and so the Sauromatian empire stagnated, while those around them expanded rapidly in the new climate of change and empire-building. Then, one morning, the witch king was found dead, poisoned by the blade of an unknown assassin. It seemed the anger of the tribes had grown too much.

While the warrior priestesses and lesser witch kings of the tribes chose a new leader (by means of combat, of course), the High Priestess Sheap took over command of the empire, rapidly dynamising it and raising armies with the vast stockpiles of gold hoarded by the old witch king. An assault from Agartha in the north west was fought off and the position of the tribes was greatly improved.

Now a new ruler has been chosen, and a new witch king sits on the throne. His coronation coincided with the return of the goddess, which was seen as a good portent. The armies of Sauromatia have already swarmed over the surrounding independent provinces, tripling the size of their empire in only two months.

A peace has been found with the Agarthans. They can hardly be blamed for trying to capture the territory of the stagnant empire, but with both sides now possessing large armies a peace treaty seems prudent for both sides.

An army of Arcoscpehale has also been encountered to the east. It is hoped that peace can be negotiated with them as well - the Sauromatians haveplenty of other places to direct their desire for honourable warfare.

A new dawn has arisen for the Sauromatian tribes. They will show honour and respect to those who treat them likewise. Those who do not can expect to be poisoned by hydras, cut down by amazons and eaten by androphags.
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  #196  
Old November 8th, 2006, 05:51 PM

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Default Re: The awakening of Sauromatia

Quote:
llamabeast said:
High Priestess Sheap
LOL

In other news: I updated the original game post to include the new replacement players. Long live the new empires!
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  #197  
Old November 8th, 2006, 10:55 PM

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Default Important Announcement from Ermor!

Ok, so when 50+ heavily armed and armored Ermorian legionnaires are utterly crushed by under ten opponents without even inflicting one casualty, that to me signals it's time to throw in the towel. Oh, and the attack came from a neighbor who announced to everone that they didn't intend to involve themselves in any wars at this time.

I hearby cede what little remains of my lands to Pangaea. All gems and money will go to Atlantis. These two empires have dealt with me amicably and haven't resorted to the kind of scummy lowlife backstabbing and kicking-when-they're-down antics that other, more imbalanced nations have.

Surely the fates will smile upon the honorable and righteous nations mentioned above, and smite down those who spit in the face of honor and are little more than lying, petty, vile thugs who believe themselves strong and convince themselves of this fact by harrassing the weak while hiding from the truly strong.

Remember, life is but a string of consequences for our actions and the choices we make. Dishonor will haunt you and cloud your visage far longer than you can imagine, and your consequences have only begun.

I believe honor and light will win in the end, though the road will be long. The citizens of Ermor, disenchanted with the rule of Aurelios, who slept while they died, have taken up Pangaea on their offer of peace, though they know even under the rule of the forest folk many years of war lie ahead before true peace can be achieved.

May glory and victory follow the hallowed footsteps of Pangaea and Atlantis, and may Neifelheim and Vanheim know naught but pain, suffering, and the sour taste of thier own lack of dignity and integrity.

For the sake of all great nations, do not be so foolish at to believe any words that come from Vanheim or Neifelheim, as they use deceit as the foreguard of their armies. If you attempt to deal with them and expect honor, you will be woefully digging your own graves.

Ermor salutes you. The Senate is disbanded, and the people look to Pangaea for guidance. Goodbye.
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  #198  
Old November 8th, 2006, 11:41 PM

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Default Re: Important Announcement from Ermor!

An offering of truce has been sent to the ruler of Neifelheim over the unwanted skirmish on the Shirak Steppes. Unfortunately the six months of C'Tis inactivity leaves the nation poorly equipped to deal with a determined onslaught of Neifel Giants. Know ye all that should the terms of the truce be rejected by Neifel, the nation of C'Tis will fight honorably to the demise of its last serpent citizen.
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  #199  
Old November 9th, 2006, 12:02 AM
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Default Re: Awakening

Quote:
WSzaboPeter said:
I used 3.01 for my last 2-3 turns and it went okey.
I thought we were supposed to be using 3.00?
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  #200  
Old November 9th, 2006, 12:54 AM
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Default Re: Awakening

This is a newbie game. I would rather see Vanheim and the other nation your talking about allow you to come to peace terms rather than Ermor throw in the towel.

If this cannot be arranged, maybe allow someone to take over playing Ermor via a substitute. I appreciate your offer, and I appreciate the honorable way in which you dealt with Pangaea, but I would not like to gain provinces by having them handed to me.

If the above suggestions are not suitable, hand your provinces over to another nation that has dealt with your aimably.

I hate to see you go in this game =/, and I hope to be able to play with you in future games if you do decide to truly quit this one.
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