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  #191  
Old September 14th, 2006, 04:01 PM

Raapys Raapys is offline
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Default Re: Official SE5 release date announced

I've been wondering; is there, or will it be possible to mod in, optional weapon properties in the design window, ala MoO2&3? I.e., you first research the weapon, then additions to the weapon; miniaturization, continues fire(improved accuracy), weapon improvement, etc. In the design window you can enable the ones you want for an increase in cost, increase/decrease in tonnage used by the weapon, range, damage, etc. Same goes for missiles and such( i.e missile shield). I thought it a pretty neat option in the MoO games, unfortunately lacking in SE except for the limited 'mount' feature.
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  #192  
Old September 14th, 2006, 04:30 PM
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Default Re: Official SE5 release date announced

To be fair, all these items were possible in SE:IV with its "limited" mount system to the point where they could be applied on individual weapons or vehicles.
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  #193  
Old September 14th, 2006, 04:47 PM
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Default Re: Official SE5 release date announced

I think these can be represented by different pictures, but a single pic, just magnified, can suffice.
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  #194  
Old September 14th, 2006, 05:18 PM
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Default Re: Official SE5 release date announced

As far as I know, weapon values are the result of formulas in SEV.
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  #195  
Old September 14th, 2006, 05:18 PM
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Default Re: Official SE5 release date announced

Yeah, speaking of mounts - a while back someone said that mounts can change a lot more about a component than they could in SE4. Would it be possible for you to go into a bit more detail? I'm itching to make mounts that change the target type of a weapon (like the Heavy and PD mounts in MOO2 - heavy weapons couldn't target fighters and PD weapons could target missiles automatically), or mounts that change the move points generated by an engine (Massive Mount C-T Engines anyone? ), or a plethora of other options... I already know that mounts can be levelled, by looking at some of the latest screens (ooh, level 100 Heavy Mount... wonder how powerful THAT is? ) Is it possible to make mounts that affect seekers properly? How about applying multiple mounts to a component, with boolean restrictions (You can have a Heavy Continuous-Fire Laser Beam in MOO2, but not a Heavy Point-Defense Laser Beam!)???
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  #196  
Old September 14th, 2006, 05:35 PM

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Default Re: Official SE5 release date announced

Current relase date is October 16, according to the print out I was given at the EB store. I plunked down my reservation $ because they were not planning on carrying it at the store closest to me.

I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
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  #197  
Old September 14th, 2006, 07:33 PM

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Default Re: Official SE5 release date announced

Quote:
Major_SNAFU said:
Current relase date is October 16, according to the print out I was given at the EB store. I plunked down my reservation $ because they were not planning on carrying it at the store closest to me.

I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
dagummit! Beat me to it.

Local Gamestop has it hittin' their locale 10/18.
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  #198  
Old September 14th, 2006, 08:55 PM
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Default Re: Official SE5 release date announced

Quote:
Major_SNAFU said:
I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
If PCs are the first to incorporate VR Gloves and VR Headsets into the games then the gamers will come rushing back. Unfortunately if the console games are first the PC will suffer even more.
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  #199  
Old September 14th, 2006, 09:46 PM
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Default Re: Official SE5 release date announced

Quote:
Major_SNAFU said:
I really hate the fact that consoles have taken over the gameing industry. (grump, grump)
Me too. Shelf space for PC games has shrunk steadily over the last few years. Most stores only stock "big" titles. I see entire rows of one particular shooter (a genre I'm getting sick of).
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  #200  
Old September 15th, 2006, 02:11 AM
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Default Re: Official SE5 release date announced

Long-term is harder than short-term.
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