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  #191  
Old April 14th, 2004, 08:05 PM
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Default Re: Star Trek, Quadrants of Conflict

Dunno, Ask Heretic.
He is doing it with 6 races in one PBW game.

But I've got 2 reasons for it:

1. I don't want the AI to play with us, but want more Minors

2. In some cases the Minor-Races-Players, will stay really Minor. So to keep those guys interested for as long as the game Last, I want them have the option to play with 2 Races (example: Bajoran + Hirogen or Kazon + Nausicaan)

But it's all up to them !!

Intimidator
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  #192  
Old April 14th, 2004, 08:05 PM
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Default Re: Star Trek, Quadrants of Conflict

lets just forget the idea In the AST mod there are racials traits which are called "Trill Trait" "Kazon Trait" and stuff like that which all give 1 or 2 additional tech areas. I thought Inti was talking about those.
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  #193  
Old April 14th, 2004, 08:06 PM
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Default Re: Star Trek, Quadrants of Conflict

I understand you are back on Earth Ragnarok-X

Inti,
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  #194  
Old April 14th, 2004, 08:07 PM
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Default Re: Star Trek, Quadrants of Conflict

well i will just stick with one race, the Kazon, that will keep be quite interested in the game since im almost alone with the borg. I have to admit i took Ice World Carbon Dioxide Natives since i looked at all the pages you gave me, Inti, but there was no info about their homeworld. i hope its okay for you.
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  #195  
Old April 14th, 2004, 08:14 PM
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Default Re: Star Trek, Quadrants of Conflict

Ragnarok-X, Kazons are Rock/Oxigen
Just look at Kazon folder for Kazon_AI_General.txt:
Demeanor := Aggressive
Culture := Warriors
Happiness Type := Peaceful
Planet Type := Rock
Atmosphere := Oxygen
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  #196  
Old April 14th, 2004, 08:20 PM
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Default Re: Star Trek, Quadrants of Conflict

1 race is okay with me Ragnarok, but your not alone up there. You will have to deal with the Borg on your right, the Dominion on your left and some lost 8472 and hirogens from south-east.


Have fun

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  #197  
Old April 14th, 2004, 08:24 PM
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Default Re: Star Trek, Quadrants of Conflict

Kazon are actually a nomadic race. I should have set them up that way. I might add EMP files for all races in the RACE folder in the next Version. This would make it easier for people to add them individually.

I would have to steal from the Pirates mod to make the Kazon and Hirogen nomadic races though. I don't know if it would be worth it, and it would require a SIGNIFICANT effort on my part to do it. I would have to redo all the EMP files and a change like that would most assuredly invalidate any and all saved games.

I want to add TNZ's Borg Monsters so when I do that I can consider doing this.
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  #198  
Old April 14th, 2004, 08:26 PM
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Default Re: Star Trek, Quadrants of Conflict

Ragnarok-X : Sorry but Aiken is right.

They are Rock/Oxygen.
If you want to change it and send me the emp-file personally, I will get it in the game when I start it.

Inti,
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  #199  
Old April 14th, 2004, 08:28 PM
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Default Re: Star Trek, Quadrants of Conflict

Intimidator, please look at STM tread. I guess where's no more reasons to delay start of our game (except missing minors).

Tomecki, where are you? PBW is waiting.

[ April 14, 2004, 19:36: Message edited by: aiken ]
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  #200  
Old April 14th, 2004, 08:32 PM

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Default Re: Star Trek, Quadrants of Conflict

I still need to get in my Empire...probably later tonight...I thought i had a few more days, but youse fellas all got yours in already. too quick!

thanks,

Alarik

Quote:
Originally posted by aiken:
Intimidator, please look at STM tread. I guess where's no more reasons to delay start of our game (except missing minors).
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