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January 27th, 2004, 05:55 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Known Bugs
Found a bug in SE4? Post it here!
1) In a simultaneous movement game, if you send out Messages at the beginning of the turn, sometimes the Messages will disappear in the other orders sent in when the turn is processed. Always send your Messages at the end of the turn!
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January 27th, 2004, 07:26 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Known Bugs
In simultaneous movement games, a ship with full cargo ordered to load cargo will stop executing the orders after the load command.
In strategic combat, ship strategies will sometimes be completely ignored (a lone ship with "do not fire on planets" or "don't get hurt" can happen to fly to the corner for the first combat turn, then mysteriously turn around and glass a planet or get shot down by the WPs).
In simultaneous games, movement log sometimes does not work, error message: "... not valid for the current game date". It never works after "end turn" when reloading the game.
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January 27th, 2004, 08:33 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Known Bugs
ramming planets in strategic combat does not work.
the small graviton beam requires tractor / repulsor tech, instead of graviton tech as it should. this has been reported to MM.
supply sharing between fighter Groups and a fleet is bugged. I think this is being patched.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 27th, 2004, 11:11 AM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: Known Bugs
Speed up movement non-simultaneous movement games, it is so boring pointing a ship or fleet at a location and then waiting, waiting, waiting, when I also want to other things.
When a game gets over 500 ships to move it can take a very long time to play your turn in non-simultaneous movement games.
Can you load more on a ship that has full cargo in non-simultaneous movement?
[ January 27, 2004, 09:14: Message edited by: QBrigid ]
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January 27th, 2004, 11:34 AM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: Known Bugs
Quote:
Originally posted by Imperator Fyron:
Found a bug in SE4? Post it here!
Always send your Messages at the end of the turn!
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Thanks for the tip Fyron.
Can anyone confirm what Fyron is Stating.
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January 27th, 2004, 01:38 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Known Bugs
Quote:
Originally posted by Puke:
ramming planets in strategic combat does not work.
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So that's what's been jacked in my Furball V strategy!
Back to the mountain.
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October 20th, 2004, 10:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
*thread necromancy*
So... we should continue the list. I recall that a few of these bugs were fixed 1.91, but I do not remember which.
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October 21st, 2004, 12:49 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Known Bugs
I'm getting negative "number in service" statistics for all of my trade ships in the Dertran game. It seems to count the ship as scrapped when I trade it away, and then counts it off again when the recipient analyzes it.
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October 21st, 2004, 01:34 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Known Bugs
With Version 1.91, ships still aren't receiving experience from killing enemy ships with seekers.
If you use a mod that has component mounts, your ship designs don't get saved along with the empire when you save your empire.
I recently got an "Integer Overflow" error and the game crashed during the A.I.'s turn in a game with a large quadrant with lots of planets. Reloading the saved game and replaying the turn didn't help.
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October 21st, 2004, 02:39 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Known Bugs
I remain convinced that there is a bug in the retrofit routines. I have encountered many times (and been able to consistently reproduce it) a situation in which I get a "cannot retrofit these ships becuase you don't have enough resources" - and I know that I did have enough resources, and, no, I didn't convert any at resource converters in these situations.
I have quadruple checked this in multiple games and it occurs with enough frequency that I rarely retrofit anymore - perhaps my problem was that I tended to retrofit lots of ships at once, but even then the entire cost of retrofitting was affordable. So, I think this is a bug...
Thanks,
Alarik
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