.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #191  
Old October 29th, 2004, 12:44 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New SJ mod

Hmm, probably a little bit.
I've been distracted with other projects in the meantime.

I've just finished a Schlock Mercenary shipset, and am just waiting for approval from Mr Taylor to post it.

Also, for those who have StarFury kicking around, I've updated the P&N mod for it.

-----

106 is the latest Version, but I'll be getting back to the mod soon.

Are there any suggestions or reccomendations?
Reply With Quote
  #192  
Old October 29th, 2004, 03:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New SJ mod

Hrm... 10x20x20 grid techs look to be fairly large...

Who here would mind spending 160 megs of harddrive space on just one components.txt file?

BTW: The download would still fit on a pair of floppies (2.5megs) for modem Users, but it'll be 160+ megs after unzipping.
Reply With Quote
  #193  
Old October 29th, 2004, 03:58 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: New SJ mod

My main suggestion/comment/wish would be the return of basic/advanced/elite ECM/Combat Sensors components, rather than a single one as it is currently the case. Or does it fall in the tech-gridded area?

I have no problem with having a 160 megs file myself; after all, even if I needed the space, compressing it again (when not playing SEIV) would do the trick.
Reply With Quote
  #194  
Old December 13th, 2004, 11:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New SJ mod

Ok, A bit of a problem... I'm not getting any errors, but neither am I getting the new game button.

Attached is the updated components.txt (476 kb)
Would anybody with lots of RAM care to try it out?

(Be sure to be patient when the loading process gets to the components.txt )
Attached Files
File Type: zip 317388-components.zip (475.8 KB, 125 views)
Reply With Quote
  #195  
Old December 13th, 2004, 11:27 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: New SJ mod

SJ, how many grids did you DO? The file is 50 megs unpacked!

I assume it doesn't require any other modded files?
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #196  
Old December 14th, 2004, 12:02 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New SJ mod

Just 35 weapons, with a 10x10x10 grid each.
Reply With Quote
  #197  
Old December 14th, 2004, 12:34 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New SJ mod

Attached is an updated techarea.txt to use.

The base of the mod is here:
http://imagemodserver.mine.nu/other/...ritEcon104.zip
Attached Files
File Type: zip 317399-TechArea.zip (4.7 KB, 133 views)
Reply With Quote
  #198  
Old December 14th, 2004, 12:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: New SJ mod

SE4 didn't let me start a game after it finally finished loading. Used up around 470 MBs of RAM in the end.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #199  
Old December 14th, 2004, 02:04 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: New SJ mod

Same here; SEIV can load the mod in a few minutes, but will not allow me to do anything but quit.

Could it be that there is a hard limit on the maximum number of components? (Perhaps not the magic number of 65,000 and some here though)
Reply With Quote
  #200  
Old December 14th, 2004, 11:14 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New SJ mod

I got it!

It appears that SE4 has a limit of 2^15 (32k) components.
Attached is a techarea.txt and components.txt which will give you 30000 weapon components (with the 5000 quantum components stripped out)
Attached Files
File Type: zip 317619-50megtest.zip (479.9 KB, 117 views)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.