.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 3rd, 2003, 09:11 AM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default Re: Advice on protecting unarmed ships

If I have two fleets at the same location and they are attacked, will they fight together? If so, I could have a couple of escorts protect my valuable stellar manip ship (and NOT break formation so they stay with him) while another fleet is free to break formation and go on the offensive. Will this work?
And, if I have two fleets, one with mine sweepers, is there any way to make sure that the one with the sweepers sweeps, so the other isn't lost to mines?
Thanks!
Joe
Reply With Quote
  #12  
Old July 3rd, 2003, 11:47 AM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Advice on protecting unarmed ships

Quote:
Originally posted by Joe Cool:
... if I have two fleets, one with mine sweepers, is there any way to make sure that the one with the sweepers sweeps, so the other isn't lost to mines?
Yes. In sequential, send in the sweeping fleet first. In simultaineus, you need to make certain they arrive on the same 'day'.
Reply With Quote
  #13  
Old July 17th, 2003, 07:33 AM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default Re: Advice on protecting unarmed ships

FYI, I ran some tests and it appears that if the sweepers arrive earlier in the turn than other fleets, the mines are swept and the fleets that follow that turn do not encounter them. This seemed to work if sweepers and other fleet start at the same location and sweepers are faster. It also seemed to work if the sweepers were equally fast, but started nearer the mine field. When the sweepers were equal in speed and equally distant, they did not sweep and the other fleet was damaged, at least on the few trials I tested.
Reply With Quote
  #14  
Old July 17th, 2003, 03:23 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Advice on protecting unarmed ships

Try shift-clicking the two fleets before you order them to move into the field.

The ships will move as if they were in one single fleet for one turn.
Reply With Quote
  #15  
Old July 17th, 2003, 05:48 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Advice on protecting unarmed ships

Quote:
Originally posted by Suicide Junkie:
The ships will move as if they were in one single fleet for one turn.
Just to be clear, are you saying that if I shift-click 2 ships (or fleets) and move/attack, they will move as a fleet for the first turn even if they have different speeds? i.e. if 1 ship has a movement of 10 while the other has a movement of 7, will the first ship "slow down" and move with the second, and only move 7 for that turn? I thought that shift-clicking was only a faster means of giving out the same order to multiple ships.

Slick.
__________________
Slick.
Reply With Quote
  #16  
Old July 17th, 2003, 05:59 PM
Thermodyne's Avatar

Thermodyne Thermodyne is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
Thermodyne is on a distinguished road
Default Re: Advice on protecting unarmed ships

I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
__________________





Think about it
Reply With Quote
  #17  
Old July 17th, 2003, 06:06 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Advice on protecting unarmed ships

Quote:
Originally posted by Thermodyne:
I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
Ooooo. Sneaky. This might work agains me. *scribbles it down*. Would even work on my spaceyard, repair and supply ships. *pouts* I will have to keep this in mind at PBW. I will paraphrase this for the FAQ. Thanks!

Slick.
__________________
Slick.
Reply With Quote
  #18  
Old July 17th, 2003, 06:16 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Advice on protecting unarmed ships

Quote:
Originally posted by Thermodyne:
I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
Hmmm...Something NEW to remember!
__________________
Kill em all let God sort em out
Reply With Quote
  #19  
Old July 17th, 2003, 06:37 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Advice on protecting unarmed ships

Quote:
Originally posted by Joe Cool:
FYI, I ran some tests and it appears that if the sweepers arrive earlier in the turn than other fleets, the mines are swept and the fleets that follow that turn do not encounter them. This seemed to work if sweepers and other fleet start at the same location and sweepers are faster. It also seemed to work if the sweepers were equally fast, but started nearer the mine field. When the sweepers were equal in speed and equally distant, they did not sweep and the other fleet was damaged, at least on the few trials I tested.
I think you may have been lucky, and it is based on fleet age or something else random, unless it has been fixed in a patch at some point. In the past however, I have seen minesweepers not manage to sweep a field simply because there weren't enough in a single fleet, even though they were the same speed and given the same movement orders, and no goofy pathfinding made their course split.

For example, one fleet can sweep 60 mines, the other can sweep 40. They move together, but they run into a field of 80 mines, and get obliterated.

It'd be great if it has been fixed, but I didn't know that it had been... and recently I thought I saw someone else lose a ship to mines when it looked to me like they had ample minesweepers (but that might've been a valid timing thing, I suppose).

PvK
Reply With Quote
  #20  
Old July 17th, 2003, 06:52 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Advice on protecting unarmed ships

Quote:
Originally posted by Slick:
quote:
Originally posted by Suicide Junkie:
The ships will move as if they were in one single fleet for one turn.
Just to be clear, are you saying that if I shift-click 2 ships (or fleets) and move/attack, they will move as a fleet for the first turn even if they have different speeds? i.e. if 1 ship has a movement of 10 while the other has a movement of 7, will the first ship "slow down" and move with the second, and only move 7 for that turn? I thought that shift-clicking was only a faster means of giving out the same order to multiple ships.

Slick.

Shift-clicking makes a virtual super-fleet for one turn. They'll slow down to let the slower guys keep up and everything.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.