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  #11  
Old May 30th, 2003, 02:25 AM
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Default Re: Unusual behaviour

Quote:
Originally posted by Imperator Fyron:
It is possible he is just trying to confuse the heck out of you, which seems to be working if that is his goal.
Fyron, that is a understatement!

If that was his purpose, he certainly succeeded!

I am absolutely confused.

Or another variation on your thought, "Let's do something dumb to confuse him. Then he'll focus so much on it, he'll neglect to make the moves he should be making!"

EDIT: Nodachi, that is a possibility. Only thing is that I have colonized these planets for two years.

RE-EDIT Primitive missed your post. Yeh, maybe he is using the colonization minister. Haven't used them myself. But dumb as they are, wouldn't they know a colonized planet from an uncolonized one?

[ May 30, 2003, 01:34: Message edited by: tbontob ]
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  #12  
Old May 30th, 2003, 02:47 AM
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Default Re: Unusual behaviour

My first thought was either he or his colonization minister thought they were uncolonized at one point (for instance, when he didn't have a current view of your system), gave them movement orders, and then forgot about them. He didn't even notice for a turn or two until after they had been lounging there. This could happen if he had some colony ships sitting without orders, and then he missed a turn, so the AI took over, the colony minister looked at the mapped-but-unseen system and saw what looked like empty planets, and gave orders to his colony ships to go there, which he didn't even realize until a turn after they had been sitting there. That seems the most probable case.

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  #13  
Old May 30th, 2003, 02:56 AM
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Default Re: Unusual behaviour

PvK, I hadn't thought of the colonization minister until you and Primitive brought it up.

It is probably is the most likely solution.

I guess when it enters a system it doesn't realize all the planets are colonized. Then on the next turn, it tries to colonize one. Confused, it stays an extra turn (to colonize it again?), and then eventually moves on.

Arrrrggghhhh. Done in by the AI!

EDIT: Or as you point out, maybe he isn't paying much attention to the game.

RE-Edit: Should have done this earlier...went into the game history and he hasn't missed any turns.

RE-REedit. Yeh, I know I was personifying the AI. It doesn't get confused etc. I was spoofing it...tongue in cheek. But as PvK points out, in following its programing, it can do some very odd things depending upon the circumstances.

[ May 30, 2003, 02:29: Message edited by: tbontob ]
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  #14  
Old May 30th, 2003, 03:49 AM
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Default Re: Unusual behaviour

I am not so sure it is the Colonization Minister. If that were true, we would see the AI do that (since it IS the colonization minister) but we don't.

I vote for either "sent the colonizer out before you colonized it" or "didn't check to see if there was a colony first" theory.

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  #15  
Old May 30th, 2003, 04:37 AM
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Default Re: Unusual behaviour

since you have a treaty, send him a message and point blank ask him, this serves a number of purposes, one he'll tell you the truth, or by his response, you'll be able to see or at least have a stronger understanding on how good your treaty with him is or how long it'll Last

just some ideas Mac
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  #16  
Old May 30th, 2003, 05:11 AM
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Default Re: Unusual behaviour

Of course, if there is something nefarious up, and tbontob's opponent has been reading this thread, the opponent will simply claim one of the non-nefarious options that have been listed here, and there won't be any way to tell if it is the truth ... but that's just the paranoia talking.
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  #17  
Old May 30th, 2003, 06:31 AM

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Default Re: Unusual behaviour

AND, if that player is reading this, and he DID indeed do it just to mees with your mind, he might not be able to type for a while cause he is laughing to hard *shrug*
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  #18  
Old May 30th, 2003, 08:08 AM
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Default Re: Unusual behaviour

Hey guys this is serious!

The fate of my empire hangs in the balance.

The lives of 6 billion lives are at stake.

ROFLOL

I wouldn't be surprised if he wasn't reading this. And laughing so hard that he can't type. And busily thinking up the next thing he can do to mess with my mind.

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  #19  
Old May 30th, 2003, 08:09 AM
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Default Re: Unusual behaviour

Note to self: always do things to confound Tbontob whenever meeting him in a PBW game.
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  #20  
Old May 30th, 2003, 08:19 AM
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Default Re: Unusual behaviour

LOL

Yes, but you would have to harm your empire in the process. He's got about 5 or 6 of these colonizers running about doing these things. And I am quietly expanding my empire.

The behaviour was so bizarre that I just couldn't make any sense of it.
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