.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 15th, 2003, 06:56 PM
von_toaster's Avatar

von_toaster von_toaster is offline
Private
 
Join Date: Nov 2002
Location: Montreal, Quebec, Canada
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
von_toaster is on a distinguished road
Default Re: Plague level for mod

And it's also a pity you can't put plague bombs on drones. Would finally be a nice use of these things (and quite horrific also...)
__________________
Always forgive your enemies. Nothing annoys them so much.
Reply With Quote
  #12  
Old May 15th, 2003, 07:19 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Plague level for mod

Quote:
Originally posted by von_toaster:
And it's also a pity you can't put plague bombs on drones. Would finally be a nice use of these things (and quite horrific also...)
Just put them on a very small ship. Sure, you're paying maintenance, but it will be useful for more than one hit.

Why would they be better on Drones?
Reply With Quote
  #13  
Old May 15th, 2003, 08:43 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Plague level for mod

"Why would they be better on Drones?"

Because you except to loose drones..and drones can be built anywhere. They also get intrinsic defense and speed bonuses.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #14  
Old May 16th, 2003, 11:13 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Re: Plague level for mod

Hop, no relation with the title of the previous subject , but for teh fun of it, a new question.

I think what I want to do cannot be done, and there is way around not practical, and problematic for AI.

The idea is as follow:
I have 2 type of cloaking component.
EM P EM A G P T
C1: 1 0 0 x 0
C2: 1 0 0 0 x

I want it possibel to put only one of these component in a ship.

What I think is:
The only way to do so is to give both component the same family, and use the restriction one per vehicle.

However the problem is which number to give them because 2 different area of research will make both components get better. So if display only latest, only one of the two component will be displayed. moreover I guess AI will take the one with higher available number.

I hope I make myself understood.

Is there a way to do the required effect without using this idea, to avoid the described problem?

Thank you in advance
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.