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April 27th, 2003, 10:59 PM
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Major
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Join Date: Aug 2000
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Re: fighter supremacy in solo play
Quote:
Originally posted by Q:
quote: Originally posted by oleg:
The single worst AI problem is its inflexibility. It is very easy to make AI that will be almost invulnerable to Fighters, but then human will use normal beam ships and walk over it. Most AIs are made to be (semi)efficient against average, generic opponent.
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That is indeed the most important weakness of the AI and I hope this will change in SE V. It should be not that difficult for the AI to analyse the enemy forces and make some very basic adaptations of its designs and constructions.
At the moment the best thing I found is to play a game against several AI empires with very differents ships designs and construction files: One AI will use a lot of fighters, an other ships with long range beams, another will use missiles and lots of PDC, again an other armor or shield skipping weapons ... and so on.
Then I can not use one single design/strategy against all my enemies. Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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April 27th, 2003, 11:18 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: fighter supremacy in solo play
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Originally posted by Master Belisarius:
As AI modder, always wanted to have a way to MOD some triggers (for example, if the opponent is using many fighters/seekers, include PDC ships in the fleets, if the opponent is using claked ships research sensors more fast), and for this, I suggested some kind of languague to "program" the AI behavior... My wihs/hope is that for SE5 (or SE6?) we could have something like this![/QB]
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That would be a great additition, lets hope.
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April 28th, 2003, 01:51 AM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: fighter supremacy in solo play
AIC is about a month old and yes is inspired from Proportions I think AIC expands the AI, Culture Centers and some economic changes so it plays well in finite and Solitaire Simultaneous.
I like it and AI Campaign is very addictive when playing solitaire and it has lots of potential. JLS next upgrade should address some Race balance issues and add some more gadgets
What is your favorate Race, I like the temporals.
I thinks the Fighter Tactical Mod is the first time tried in the game and it stops you from attacking the AIs planet with an AIR strike from one hex away . Only interceptors shoot every turn so Fighters are not as deadly in AIC, as in se4 when all that a Human Player needed is about 6 carriers and a few troop ships and you could win every game. Well almost every
[ April 27, 2003, 13:17: Message edited by: Grand Lord Vito ]
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April 28th, 2003, 05:59 PM
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Colonel
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Join Date: Jan 2001
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Re: fighter supremacy in solo play
Originally posted by Instar:
"Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful."
Yes if you mean that the AI has to make completely new designs as a reaction to the enemy of its own. But I thought as Master Belisarius of just switching from one predefined design to an other according to the enemy. There is even in SE IV a statistic about how much enemy vehicle kT have been destroyed by a specific design. If you use something like that and then specify that e.g. if more than 50% of the own losses are caused by fighters/missiles/drones the AI will switch to a different set of ship designs and construction file, which the human who created this AI defined for this case.
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April 28th, 2003, 06:16 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: fighter supremacy in solo play
Quote:
Originally posted by Gryphin:
There are a quite a few other ways to "Fight With One Hand Begind Your Back" if you like we could start another thread.
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Yeah, help the AI not doing anything the AI doesn't do. Like Strategy bombing.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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April 28th, 2003, 10:22 PM
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Sergeant
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Join Date: Feb 2003
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Re: fighter supremacy in solo play
Aloofi.
AI Campaigns Tactical Fighter MOD most AI fighters use cluster bombers and when they get thru they pack a punch.
[ April 28, 2003, 21:27: Message edited by: Grand Lord Vito ]
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