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April 24th, 2003, 12:43 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Small Transports vs. Colony Ships
Say, is there actually any point to using Colony Ships? Small Transports are completely identical, except they require 50% cargo space instead of 50% colony modules, but since colony modules hold cargo anyway, it doesn't matter - you could use Small Transports in place of Colony Ships to confuse your enemy or yourself - just like using Light Cruisers as armed colony ships and Small Transports as minelayer/scouts...
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April 24th, 2003, 12:46 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Small Transports vs. Colony Ships
There is no difference in standard SE4. Often Mods make some difference.
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April 24th, 2003, 12:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Small Transports vs. Colony Ships
Well... there could be, if you mod transports or colony ships to have another ability or something. But in the normal game, there is no actual difference. I think I'll have to start using Small Transports instead of Colony Ships.
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April 24th, 2003, 12:53 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Small Transports vs. Colony Ships
...and another of my favorite tricks goes from the "known by just a select few" to the "known by the general public" file.
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Who I'll be tomorrow is anybody's guess
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April 24th, 2003, 01:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Small Transports vs. Colony Ships
P&N gives big maintenance reduction bonuses to colony ships since they are "One-way-trip vehicles"
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April 24th, 2003, 02:13 AM
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Private
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Join Date: Nov 2002
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Re: Small Transports vs. Colony Ships
oh come on geo, that one is pretty well known, you just need to watch georgig in his games, dozens or hundreds of transports go around. if you overdo it (like he) it looses the strategical value and even then it does not matter most of the time.
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