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  #11  
Old March 19th, 2003, 05:23 PM
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Default Re: design pb : boarding ships and multiple fighters

Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only
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  #12  
Old March 19th, 2003, 05:59 PM
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Default Re: design pb : boarding ships and multiple fighters

Quote:
Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only
One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason.
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  #13  
Old March 19th, 2003, 10:40 PM

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Default Re: design pb : boarding ships and multiple fighters

I was wrong, the first item was constructed, not the second.

Thanks for your answers, it's gonna be a terrific AI...
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  #14  
Old March 20th, 2003, 06:13 AM
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Default Re: design pb : boarding ships and multiple fighters

Quote:
Originally posted by Gandalph:
quote:
Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only
One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason.
Well, Construction_units.txt does NOT use names The call for item should use standard unit names otherwise it is ignored. I also had a situation where two different WP designs were build but it is a consequence of "rotating ship design" - for description see the current AI Deathmatch Contest topic.
Pitty. I was hoping to make a most formidable planet defence for Proportions AI.
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Old March 20th, 2003, 05:16 PM

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Default Re: design pb : boarding ships and multiple fighters

Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.

In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units?

[ March 20, 2003, 15:17: Message edited by: Rexxx ]
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  #16  
Old March 22nd, 2003, 10:09 AM

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Default Re: design pb : boarding ships and multiple fighters

I'm always at the same point when dealing with my two figters design. It seems that calling the ship name and not the design name in the construction_vehicles.txt file doesn't work indeed.

Anybody know how to built two different fighters, or is it an impossible mission ?
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  #17  
Old March 22nd, 2003, 01:20 PM
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Default Re: design pb : boarding ships and multiple fighters

Did you do as I advised ? It certainly worked for my Proportions' Krill. Take a look, but you need to install the latest Proportions (2.5.3)
There should be no problems with calling names in construction_vehicles file, it is construction_units that still uses types only.
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  #18  
Old March 23rd, 2003, 01:11 AM

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Default Re: design pb : boarding ships and multiple fighters

If i've understood everything, you've used rotating design for fighters in TDM krill AI : it means the AI builds two types of fighters, with different sizes. So it's impossible to build fighters of the same size with different components ? that's a pity.

Krills don't use design names in their AI files, at least not for fighters.
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  #19  
Old March 23rd, 2003, 02:24 AM
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Default Re: design pb : boarding ships and multiple fighters

Not TDM Krill, but Proportions Krill
http://forum.shrapnelgames.com/newup...1046954324.zip

Take a look, they usually build about 150 "strike fighters", then switch to "fighters" and "bombers" Size does not matter All is done by design names for fighters with different weapons !
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  #20  
Old March 25th, 2003, 02:31 AM

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Default Re: design pb : boarding ships and multiple fighters

The TDM-Krill are using Design Names for fighters; Interceptor, and Bomber.
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