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  #11  
Old February 24th, 2003, 12:54 AM
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Default Re: Queue Bug?

Quote:
Originally posted by raynor:
Well..... You have convinced me, at least, that the game's bugs aren't as annoying as the folks playing the game. I'm into turn 80 or so of my current game. After listening to all you Malfador brown-nosers, the game's UI seems downright clean.
That was just uncalled for Raynor. Just because we did not agree with you about repeat building a few extra spaceports being a bug does not mean we are "Malfador brown-nosers".
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  #12  
Old February 24th, 2003, 04:48 AM
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Default Re: Queue Bug?

Just curious: at what point of the discussion research center turned into spaceport ?
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  #13  
Old February 24th, 2003, 04:53 AM
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Default Re: Queue Bug?

Multiple spaceports being built is what he was originally complaining about in the first thread.
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  #14  
Old February 24th, 2003, 05:29 AM
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Default Re: Queue Bug?

Quote:
Originally posted by Imperator Fyron:
Multiple spaceports being built is what he was originally complaining about in the first thread.
No. Actually, I was complaining because the game didn't turn off 'Repeat Build' when I cleared the queue. I had been repeat building units, cleared the queue and then added multiple facilities to the build queue. After 'x' turns, I ended up with three spaceports.

SJ's comment about the game needing to second guess what I'm adding to the queue is nonsensical. I was complaining about the 'Repeat Build' being left on.

[ February 24, 2003, 03:45: Message edited by: raynor ]
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  #15  
Old February 24th, 2003, 01:35 PM
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Default Re: Queue Bug?

Quote:
Originally posted by raynor:
quote:
Originally posted by Imperator Fyron:
Multiple spaceports being built is what he was originally complaining about in the first thread.
No. Actually, I was complaining because the game didn't turn off 'Repeat Build' when I cleared the queue. I had been repeat building units, cleared the queue and then added multiple facilities to the build queue. After 'x' turns, I ended up with three spaceports.
Yes, and that is exactly what I said. You were complaining about extra Spaceports being built.

Quote:
SJ's comment about the game needing to second guess what I'm adding to the queue is nonsensical. I was complaining about the 'Repeat Build' being left on.
You want the game to second-guess your orders to Repeat Build the top item in the list. The game should probably not be second-guessing poor decisions. Build queues set to Repeat Build are very clearly marked as such, and it is the user's fault entirely if he builds extra things that he did not want to build.
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  #16  
Old February 24th, 2003, 06:13 PM
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Default Re: Queue Bug?

*Moderator mode /on*
Please, keep it friendly. You may agree to disagree but no name calling.
*Moderator mode /off*
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  #17  
Old February 24th, 2003, 10:05 PM
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Default Re: Queue Bug?

Quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
Multiple spaceports being built is what he was originally complaining about in the first thread.
I read the first post, read it again and shake my head. IF conviction should be cited as a good example how Orwelian "Ministry of Truth" can operate
No, Oleg. My post is entirely accurate. He did not like extra spaceports being repeat built after he stopped repeat building some units. Why is their such confusion over this? It is clear that this was part of his complaint.

In fact, his post (in the other thread, which this is about) quite clearly has this in it:

Quote:
You start playing the game. You are building defensive WEP's on a planet using 'Repeat Build'. Then, you clear the queue and start building a Space Port. Nine turns later, you realize that you have three Space Ports.
Now please explain to me how this has nothing to do with spaceports?

[ February 24, 2003, 20:08: Message edited by: Imperator Fyron ]
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  #18  
Old February 24th, 2003, 11:25 PM
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Default Re: Queue Bug?

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
Multiple spaceports being built is what he was originally complaining about in the first thread.
I read the first post, read it again and shake my head. IF conviction should be cited as a good example how Orwelian "Ministry of Truth" can operate
No, Oleg. My post is entirely accurate. He did not like extra spaceports being repeat built after he stopped repeat building some units. Why is their such confusion over this? It is clear that this was part of his complaint.

In fact, his post (in the other thread, which this is about) quite clearly has this in it:

Quote:
You start playing the game. You are building defensive WEP's on a planet using 'Repeat Build'. Then, you clear the queue and start building a Space Port. Nine turns later, you realize that you have three Space Ports.
Now please explain to me how this has nothing to do with spaceports?

Probably because, like me, Oleg hadn't yet read "the other thread", and, until the Last couple of Posts, it wasn't perfectly clear that this was a spinoff thread. In fact, at first I thought the first post had originally mentioned spaceports and got edited later to read research centers (but edited before I read it). Thank you for providing a full explanation, and we all appreciate that you did it in such a kind, patient manner .
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  #19  
Old February 24th, 2003, 11:41 PM
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Default Re: Queue Bug?

To get back on topic - was there a log message about the research center not being built? I know you get one when building more units than can be stored at a location. I've also noticed that, in that case, the build order is also NOT deleted. I sometimes appreciate that, because sometimes I want all the units built anyway, and either launch enough cargo to store the units I want or move a transport to that location. Of course, sometimes I just forget to check how many weapon platforms I can fit on a small planet; but even then, I may not want the build order deleted because I might be building a newer Version of an old WP, and just forgot to jettison the old one.

Along those same lines, it might be useful to exploit this little feature; for a pure research compound colony, put "Research Center" as the first item in queue and "Central Computer Complex" as the second item. Turn on repeat build; once the planet is full, "Research Center" will be deleted and the CCC will be started. Since that takes multiple turns to build, you should be able to monitor the situation until it's one turn away from completion, then delete a Research Center just in time to make room for the CCC. Voila, you've now had the benefit of an extra Research Center for 5 turns or so, while waiting for the CCC to finish. Takes a little micromanagement, but in a seriously competitive game, every edge helps...
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  #20  
Old February 25th, 2003, 02:34 AM
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Default Re: Queue Bug?

Quote:
Originally posted by Imperator Fyron:
Multiple spaceports being built is what he was originally complaining about in the first thread.
I read the first post, read it again and shake my head. IF conviction should be cited as a good example how Orwelian "Ministry of Truth" can operate
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