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February 12th, 2003, 10:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New pirates shipset
Quote:
Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...
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Hrm. It seems that SE4 is not counting the lifesupport and crew quarters abilities I added to the hull towards the total on board.
They do still prevent the ship from losing speed, so all I need to do is change the requirements to zero instead of one for that hull.
Here is an updated file, in case you don't want to bother changing it yourself
[ February 12, 2003, 21:13: Message edited by: Suicide Junkie ]
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February 12th, 2003, 11:13 PM
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First Lieutenant
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Re: New pirates shipset
Suicide Junkie, I can't see your file ?
Another long term problem : Is survival the only goal for pirate empires ?
- If you capture planets and keep them, you stop playing as a pirate race.
- If you eradicate a race, you kill the goose that laid the golden eggs, so you are never the winner...
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February 12th, 2003, 11:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New pirates shipset
Pretend you are vikings instead of pirates, and capturing planets is not a problem at all.
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February 13th, 2003, 12:54 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: New pirates shipset
Unless this was changed with ver 1.84 a ships cloaking does turn off if you run out of supplies. (at least it does with P&N's civilian ships and ver 1.78, I just tested it)
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February 13th, 2003, 12:56 AM
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Lieutenant Colonel
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Re: New pirates shipset
Quote:
Originally posted by trooper:
[QB]
Another long term problem : Is survival the only goal for pirate empires ?
QB]
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Last P&N game I played my goal as a pirate was to piss off the other human players with my invisible ships. It worked great!!
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February 13th, 2003, 01:02 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New pirates shipset
Trooper, no one said beign a Pirate was easy.
It is not a race choice you want to take if winning the game is your objective. It's a change of pace and a challange.
Historical examples of pirates are they are small bands of marauders that would not be able to stand up to a fight with the military force of even a small nation state. They exsist by preying on the weak and knowing when to run. They thrive in areas of relative lawlessness and try to eeke out a living without doing enough to warrant a large amount of attention from a major power.
If that is soemthing that appeals to you, be a pirate. If it's not, be a regular race. SJ's mod gives you the choice you don't have with the stock game.
Gesochmo
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February 13th, 2003, 02:19 AM
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National Security Advisor
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Re: New pirates shipset
Scrap them for resources, or anylze them for tech. And you don't need intel if you abandon your planets and live in true pirate/nomad style as intended. Without planets you can't make contact with other races and they can't intel you or vice versa.
Geoschmo
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February 13th, 2003, 02:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New pirates shipset
Also, if you manage to con one of the AIs into a trage alliance treaty, you will be rolling in the resources.
If you can capture a resource colony intact, even better, but be sure to scrap the facilities (loot&plunder) before the AI's Fleets come to take it back
Building a spaceyard base in a storm with cloaking ability is highly reccommended. And tactical combat is a must.
I also reccommend building a few Pirate Hoards, so you can stash your treasure until you need to spend it
[ February 12, 2003, 14:25: Message edited by: Suicide Junkie ]
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February 13th, 2003, 08:12 PM
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First Lieutenant
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Re: New pirates shipset
I don't know if I have a pirate leader mind indeed... I like clear situations and stable, well-organized empires... just the opposite of pirate organizations in fact.
BTW, have someone ever done any pirate dedicated shipset ? I'm thinking about my next shipset, and I'm aiming in that direction, even if pirate life seems not to be my cup of thea. That's a work I dedicate in advance to Suicide Junkie and the great work he has produced for P&N mod.
I've got a clear idea of what kind of look I would like for my ships :
source : http://www.shipschematics.net
Perhaps it will remind to some japanese mangas fans an artist called Leiji Matsumoto...
Maybe I'm totally wrong in my idea to draw such a shipset, because pirates don't build their own ships, if I well understood the philosophy ?
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February 14th, 2003, 12:28 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: New pirates shipset
Hey Trooper,
Nice ship, I'd love to see an entire ship-set!
Also, I'd love to see a ship-set for Nomadic races... oh, and if the pirate thing isn't your cup o' tea, try joining the Nomads! Sure, we don't have "civilian cloaking" ability, but we've the ability to churn out a gob of resources (from remote mining) and our maintenance costs just can't be beat! If you're playing against humans, you can always trade near-zero maint. ships and resource gatherers in exchange for some colony ships (mind you, if you're playing the pirates, you should be boarding colony ships and taking them over in the early game = colonies)
cheers
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