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  #11  
Old February 8th, 2003, 11:13 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Well, except that:

1) It would only apply to ships in the same battle. In reality, it computer data should be transmittable throughout an empire, or at least permanently shared by physical transfer.

2) When the most experienced ship is destroyed, all the others would decline in experience, which wouldn't make any sense.

3) It would allow computers to use the experience of biological crews, and it would also allow empires who have an actual neural combat net, to use the computer ships' experience for their biologically-crewed ships.

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  #12  
Old February 8th, 2003, 11:33 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Hmm, I see that the remote miner components still say they decrease asteroid value, even though you turned that off in settings.txt...
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  #13  
Old February 9th, 2003, 12:18 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

PvK, that is assuming that those biologicals are never able to develop more effecient computers than we have today. The first Master Computer component does not represent a computer of today's technology, it represents a far more advanced and sophisticated computer.
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  #14  
Old February 9th, 2003, 02:40 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Even now, there are simple "neural net computers" capable to learn on specified tasks. Friend of mine is working on one such project for protein structure predictions. As computers getting faster and faster, there is no reasons they won't be eventually as good as biological computers - humans.
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  #15  
Old February 9th, 2003, 02:42 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PvK:
The combat penalties for MC represent the very real factors that are beneath the scale of SE4's combat engine to represent in detail, but which would in my opinion make experiencd biological crews more formidable than computers. Ingenuity, innovation, unpredictability, will to survive, etc.
What it doesn't represent however, is the fact that a computer is faster and sturdier than a lifeform. Maneuvers that would smush crewmembers into goo would have little effect on a machine.
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  #16  
Old February 9th, 2003, 04:09 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Imperator Fyron:
PvK, that is assuming that those biologicals are never able to develop more effecient computers than we have today. The first Master Computer component does not represent a computer of today's technology, it represents a far more advanced and sophisticated computer.
No, I'm not assuming that computers won't be more efficient than computers are today. Of course they will. What I'm saying, is that a computer-directed ship won't be better than a human-directed ship, with computers in a supporting role.

I am also following much sci-fi in this. None of the sci-fi I am familiar with has computers superior fleet commanders to biologicals.

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  #17  
Old February 9th, 2003, 04:12 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
Even now, there are simple "neural net computers" capable to learn on specified tasks. Friend of mine is working on one such project for protein structure predictions. As computers getting faster and faster, there is no reasons they won't be eventually as good as biological computers - humans.
Well, I myself have programmed AI's, and am familiar with the principles of "neural networks", and other attempts to model intelligence, and I am completely unconvinced. Humans are not "biological computers", and there are plenty of reasons why computer speed will not magically achieve intelligence.

Speaking of sci-fi, most of the sci-fi I am aware of that features intelligent computers in command of armed military equipment, has those computers seize control and try to wipe out the biologicals. That's something else I'd mod in if I could, but I can't.

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  #18  
Old February 9th, 2003, 04:14 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by PvK:
The combat penalties for MC represent the very real factors that are beneath the scale of SE4's combat engine to represent in detail, but which would in my opinion make experiencd biological crews more formidable than computers. Ingenuity, innovation, unpredictability, will to survive, etc.
What it doesn't represent however, is the fact that a computer is faster and sturdier than a lifeform. Maneuvers that would smush crewmembers into goo would have little effect on a machine.
True. Ideally, I'd like to give computer-only ships some different advantages and weaknesses beyond the few that are possible to mod.

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  #19  
Old February 9th, 2003, 04:14 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Ed Kolis:
Hmm, I see that the remote miner components still say they decrease asteroid value, even though you turned that off in settings.txt...
Where do they say that?
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  #20  
Old February 9th, 2003, 04:24 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PvK:
quote:
Originally posted by Imperator Fyron:
PvK, that is assuming that those biologicals are never able to develop more effecient computers than we have today. The first Master Computer component does not represent a computer of today's technology, it represents a far more advanced and sophisticated computer.
No, I'm not assuming that computers won't be more efficient than computers are today. Of course they will. What I'm saying, is that a computer-directed ship won't be better than a human-directed ship, with computers in a supporting role.

I am also following much sci-fi in this. None of the sci-fi I am familiar with has computers superior fleet commanders to biologicals.

PvK

Sci-fi is not realistic at all. There will come a point when AIs are as intelligent as biologicals. We will eventually be able to make artificial computers that function exactly like the human brain, if not more effecient. Such technology will definitely come long before any technology to establish a colony in another star system.
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