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  #11  
Old January 27th, 2003, 03:26 PM
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Default Re: Eclipse Mod

In fact, you don't even need any pictures in your mod directory. Install the Image Mod into your standard directory; the game looks there for files when they're not in the mod directory.
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  #12  
Old January 27th, 2003, 08:38 PM

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Default Re: Eclipse Mod

I changed too many images. Soon I will go through and remove all the unnessecary files but for now, if I dont add the files, there will be a lot of blank pictures. Unless there is some other way to do it?
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  #13  
Old January 27th, 2003, 10:16 PM
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Default Re: Eclipse Mod

Why don't you add new images instead of changing existing ones? That way, you can submit those new images to the image mod.
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  #14  
Old January 27th, 2003, 11:05 PM

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Default Re: Eclipse Mod

Here is the new Eclipse Mod download file. It has been reduced in size. Do not use the previous downloads. This new download requires the entire image mod so make sure that you have it. Sorry for the lack of readme or credits. It will be added soon.

1043701489.zip
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  #15  
Old January 28th, 2003, 05:26 PM
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Default Re: Eclipse Mod

Where is this Image mod everyone is writing about? I tried a search, but I only saw mentions of it in the Messages. Where can I download this mod from?
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  #16  
Old January 28th, 2003, 05:32 PM
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Default Re: Eclipse Mod

gregebowman, you can find the Image mod right here.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=004545

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  #17  
Old January 28th, 2003, 07:23 PM
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Default Re: Eclipse Mod

It's in that important information thread at the top, and in the Mod List thread too (also stickied at the top).
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  #18  
Old January 29th, 2003, 04:06 AM
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Default Re: Eclipse Mod

Ok, I found it. Thanks. Can't wait to check out the new images.
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  #19  
Old February 6th, 2003, 08:44 PM
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Default Re: Eclipse Mod

Quote:
Originally posted by Kevin Arisa:
Here is the new Eclipse Mod download file. It has been reduced in size. Do not use the previous downloads. This new download requires the entire image mod so make sure that you have it. Sorry for the lack of readme or credits. It will be added soon.

1043701489.zip
Kevin, I've been enjoying your new mod. But I was wandering, what would happen if I added some more races in the races folder? Would I have to modify their AI, or is that taken care of elsewhere in the mod?
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  #20  
Old February 6th, 2003, 10:18 PM
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Default Re: Eclipse Mod

The new races probably would not research any of the "advanced" technologies, until they had finished everything else in their research file. And, they would have problems designing any ships once they got any piece of "advanced" technology. You could copy the research and ship design AI files from a different AI folder into the new race's folder (renaming them as appropriate), and it might work decently.
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