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January 19th, 2003, 01:49 AM
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Re: I hate a cheat
yes, it's the stock Phong. I did select the highest setting for the AI, but had no idea those would make one turn resupply possible.
my race has +25%, plus the PRT for another 25%, and with population bonuses I get a decent construction rate, and it still hits below 6k per (5400).
the AI population on this new planet was only 2m. the colony ship was nearly empty.
Even if the AI doubled the construction rate in race setting would it be able to have 6k rate on a new planet? no ship yard? no population bonus?
I agree the AI needs all the help it can get but this seems funky to me, which is why I posted the topic.
Quote:
1.4.1 AI bonuses applies to intelligence, research and resources, exist in x2, x3 and x5. Construction rates: Low x1.5, medium x2, high x3 (Suicide Junkie, Rexxx)
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Well, in retrospect, I guess it could with the 3x rate. when I plop a colony down, I get 2k, so IF the Phong had the same settings I do, 3x for high bonus would make one turn RD. it just caught me off guard.
so they not only get the 5k points to spend but extra bouns on top of that too? Perhaps I was viewing the AI bonus selection in an incorrect light. Aside from that.
Like I said before. I just want to understand the game mechanics, too an extent, without memorizing 5k lines of text.
Having the AI be able to build these in one turn is just as much a benefit for me as them, if I decide to capture planets instead of glassing them. If they can have such a construction rate, they would be better served building a WP instead.
side note. it's 2407.5, and I just hit MEE threshold. I haven't even met half the races yet. lol
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January 19th, 2003, 02:01 AM
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Re: I hate a cheat
Couslee, I'm with you regarding AI cheating: I hate it. MMs AIs however don't cheat. A very nice point. It was just the Bonus you gave them. Actually, there is a bug with the bonuses that prevent the Ai from fully exploit them. they are not aware that they get x2 (or more) resources and spent resources just as if they had no bonus at all. This is fixed in the next patch so prepare for though matches if you chose bonus.
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January 19th, 2003, 02:25 AM
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I hate a cheat
The Phong pop a colony ship through the wormhole, and colonize a planet. I happen to have a fleet right there, so I detach a bomber and head over to remove him from his newly acquired planet. They have not had this planet for one full turn even.
What do I find?
2m population, which is fine, glad to see the AI is smart enough to not use full colonizers.
and a resupply depot..... HUH?
My race is strong on construction and I can only build a 6k facility in 3 turns (2 with a SY). I colonize at 2k per. there is NO WAY the AI could have built that in 0 turns.
granted, I could view it as a bonus spot and capture the planet and save the facility cost, or say "the AI needs all the helpo it can get" but how I handle the invasion is irrelevant. I hate a cheating AI. I read the AI didn't do that(cheat) in SE4g. who ever wrote that was "mistaken".
what other cheats can I look forward to?
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January 19th, 2003, 02:26 AM
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Re: I hate a cheat
Quote:
Originally posted by Mephisto:
MMs AIs however don't cheat. A very nice point.
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I beg to differ on this one. Not that I call it cheating, and the AI needs all the help it can get, but the AI is capable of 2 things (that I can recall) that humans are not.
1)The AI can see planetary defenses with out visiting a planet. (ie. they know you have multiple weapons platforms on a particular planet and will not attack it until their forces can defeat it)
2)The AI can give a "join x fleet" order and we have to stop the fleet for any ship to catch up. This particular one bugs me as we should be able to give a "join x fleet" order if it is possible (which it obviously is)
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January 19th, 2003, 02:45 AM
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Lieutenant General
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Re: I hate a cheat
its not that the AI can give a join fleet order, its that the AI behaves as if its playing a sequential game, even in simultanious games. at least, thats how i understand it.
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January 19th, 2003, 02:51 AM
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Re: I hate a cheat
Quote:
Originally posted by Puke:
its not that the AI can give a join fleet order, its that the AI behaves as if its playing a sequential game, even in simultanious games. at least, thats how i understand it.
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I believe that is correct. There was a bug early on in SE4 where the AI could respond to a communication the turn after you sent it, instead of having to wait till the turn after like a human player would. This sounds like the AI is playing sequentially, except where the code forces it to act simultaneously.
Geoschmo
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