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December 19th, 2002, 06:35 PM
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General
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Re: SEIV dying?
I think you are falling for the capitalist paradigm here. SE4 can't grow forever. Nothing can. Sooner or later it will reach a plateau of interest and sales will begin to drop off. But lack of growth doesn't mean it has to 'die'. People are still playing MOO 1 and 2 even though both are long obsolete.
And anyway, a mere slacking off in the rate of message posting here is not necessarily a very good indication of the level of interest. Various people have been working on FAQs and other newbie help for months. Maybe this work is succeeeding and the number of repetitive questions is dropping?
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December 19th, 2002, 06:43 PM
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Re: SEIV dying?
Quote:
Originally posted by Ruatha:
quote: Originally posted by Arkcon:
What I'm thinking is ... how many people will get a copy of SE4 for Christmas. Is SE4 the sort of game you suprise someone with?
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I don't exactly think many people will find SE4 under the tree. It's the kind of game you buy yourself.
Has anyone here got it as a gift??? Well my brother gave me a copy of SEIII demo and I went from there 
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December 19th, 2002, 07:17 PM
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Re: SEIV dying?
Quote:
Originally posted by javaslinger:
..Yet I check this board every day to read up on the latest evolution of mods and design theory. I can't wait for updates. But I never really play them.
I have a sickness. Lurker syndrome?
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hmmm, So, If you check these forums every day, why haven't you dropped by the 'Avatar' thread to put in a request or adopt an avatar? ..and I thought I had found the perfect blend of eye-candy to lure you lurkers! (I guess you're a 'chip' person, who stays away from sweets!)
LoL,.. I'm so funny!
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December 19th, 2002, 07:20 PM
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Lieutenant Colonel
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Re: SEIV dying?
Sure the message traffic is down on the forum.
There was a drop when the stickies and Newbie FAQ threads were added.
There was a real rise in traffic after the GOLD release.
Lately there has been fewer adavnced technical discussions.
Maybe the game is getting repetitive with a race for best combat sensors (bonus), ECM (bonus), and large weapon mounts (ships), and of course a large economy.
Just my 2 cents
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December 19th, 2002, 08:21 PM
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Brigadier General
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Re: SEIV dying?
haha i prove you all wrong as i'm getting space empires gold for christmas. *gloats evily* 
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December 19th, 2002, 08:29 PM
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Re: SEIV dying?
Quote:
Originally posted by Raging Deadstar:
haha i prove you all wrong as i'm getting space empires gold for christmas. *gloats evily*
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That's one person then... Out a possible say 4 million? 
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 19th, 2002, 08:35 PM
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Re: SEIV dying?
One also has to consider that only a small fraction of the people who read these forums ever post. The most common estimates I've seen say that there are usually 10 lurkers per poster.
Then consider that the posters and lurkers together are only a fraction of the total that play SE IV. Shrapnel recently announced that SE IV had hit $500,000 in sales, which implies over 12,000 units sold, while the total registered members for all of the forums is still under 4,000 (AFAIK).
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 19th, 2002, 09:58 PM
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Re: SEIV dying?
=== delurk ===
For me SEIV will be actively used as long as PBW exists. Oh and SEIV will die for me if SEV is released.
=== lurk enabled ===
what was that fleeting glimpse?
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December 19th, 2002, 10:59 PM
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Colonel
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Re: SEIV dying?
Quote:
Originally posted by Hank:
Oh and SEIV will die for me if SEV is released.
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LOL. Did no one consider this, if new ideas and interest truly dried up -- the new Version, SE5 would add all new things to play with and mod.
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December 20th, 2002, 12:21 AM
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Second Lieutenant
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Re: SEIV dying?
I think these forums are on overdrive. I ususally check 2x a day and i've usually got 25 or so unreads each time. I used to check once a day and only see 5 new Messages (that was april of 2002 i think).
SE4 will never die. Although the strategies are becoming pretty set in stone these days, which is why we have total conVersion mods to mix it up. And things like SE4 by comittee.
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