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  #11  
Old December 19th, 2002, 12:39 PM
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Ruatha Ruatha is offline
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Default Re: Horrible Doom

Quote:
Originally posted by Ragnarok:
quote:
Originally posted by Matryx:


*contemplating playing a pirate.. just for the hell of it*
Hey that reminds me of a joke..... This Pirate walks into a............. (Had to do it)
Arghh, It's driving me nuts!!!
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  #12  
Old December 19th, 2002, 07:08 PM
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Default Re: Horrible Doom

Quote:
Originally posted by Ruatha:
quote:
Originally posted by Ragnarok:
quote:
Originally posted by Matryx:


*contemplating playing a pirate.. just for the hell of it*
Hey that reminds me of a joke..... This Pirate walks into a............. (Had to do it)
Arghh, It's driving me nuts!!!

ROFLOL!
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They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #13  
Old December 19th, 2002, 07:22 PM
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Default Re: Horrible Doom

Thinking of joining...

But what does the P & N mod do?

And where can I go to get some information on it?
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  #14  
Old December 19th, 2002, 09:30 PM
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Default Re: Horrible Doom

It is going to be straight P&N. P&N on PBW (I believe) is only for originall SEIV, not gold.

The P&N mod does a lot. It was first created to Add pirates and Nomads (races that don't colonize) but has since expanded to add tons of new stuff. My favorite being battlemoons. It also expands on shields, adds new armor (and makes armor usefull) quasi-newtonian propulsion, etc, etc, I suggest you check it out, it is a great mod.
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  #15  
Old December 19th, 2002, 10:39 PM

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Default Re: Horrible Doom

you should try for a gold game of p&n

(imho, at least too many good patches are only on gold)
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  #16  
Old December 20th, 2002, 12:01 PM

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Default Re: Horrible Doom

I believe he's almost finished with the gold Version of P&N PBW. I think.
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  #17  
Old December 20th, 2002, 03:03 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Horrible Doom

My best description of the mod so far is, the one found Here (link)

Here is my ToDo list for P&N PBW, which should be most of the items since I wrote that description above:
X add no-ai files
X add TDM formations
X add super popmodifiers file.
- Add stellar manip barge Hull Size
X Add larger stationary base hulls by the time Battlemoons are researched
90% switch to split cloaking tech.
X Split master computers into Covert and Standard.
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones )
X Divide racial armors into small pieces
X Copy in multi-level ECM and Combat Sensors
X Double strength of ECM components: Max modifier is now 112%
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
X Added boarding defense to command staff components (bridge & aux con).
X Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
X Change Talisman into a vehicle mount.
X Add SpaceYard Expansion projects.
Y Convert to limited supplies mode.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
X Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X Boost output of harmonic shielding to match regenerators.
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
Y Adjust prices & supply use of weapons.
X Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
X Redo mines & sweeping system
X Major training facilities are spaceborne.
X Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

[ January 21, 2003, 19:31: Message edited by: Suicide Junkie ]
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  #18  
Old December 20th, 2002, 09:31 PM
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Default Re: Horrible Doom

Cool, I guess we will wait for P&N on PBW gold then.
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  #19  
Old December 20th, 2002, 10:00 PM
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Default Re: Horrible Doom

Quote:
Originally posted by ZeroAdunn:
It is going to be straight P&N. P&N on PBW (I believe) is only for originall SEIV, not gold.
SJ has a new, Gold-compatible P&N-for-PBW coming out "soon" (see his post below).
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Download the Small Ships mod, v0.1b Beta 2.
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  #20  
Old January 22nd, 2003, 04:25 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Horrible Doom

P&N v3.1 PBW is ready for the public!

Give it a whirl to explore the tech areas and racial techs and build rates and such.

Best to get any hidden bugs and questions/concerns out now
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