|
|
|
 |
|

December 11th, 2002, 09:43 AM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
Quote:
Originally posted by Suicide Junkie:
Build a resource converter on one planet in your empire, to convert the stuff to whatever you need.
|
But you need a converter in more than one system right?
I mean taht the converter is a system facility, not empire facility. It only converts resources made in the system it resides in.
|

December 11th, 2002, 09:51 AM
|
 |
Sergeant
|
|
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
One is enough for the whole empire 
|

December 11th, 2002, 10:14 AM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
Quote:
Originally posted by Pablo:
One is enough for the whole empire
|
Then the description in the build screen is wrong, there it says that it will convert resources made in the system.
I've built 10 of them in a game 
|

December 11th, 2002, 11:09 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Emergency Build problem
Quote:
Originally posted by Pablo:
If you put a space yard on emergency build, will it also repair 150% faster?
(I know I saw this answered somewhere but just can't fing the thread)
If you are building something (ships, units or facilities), will it slow down the repair rate?
Thanks
|
No, repair remains constant, as long as your space yard exists, even if the planet is rioting. I think it may need at least 1M population, though.
PvK
|

December 11th, 2002, 03:10 PM
|
 |
Sergeant
|
|
Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
For maintance:
a ship costs 1000 minirals a turns:
With 100% maintance you pay 1000
But with 120 % maintance you only pay 200??????
You sure SJ???
__________________
Propaganda will let you win a war
--sparhawk
|

December 11th, 2002, 03:28 PM
|
 |
Major
|
|
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
sparhawk, Maybe I'm missing something. But +20% isn't +120%.
Is it?
mlmbd 
|

December 11th, 2002, 04:01 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Emergency Build problem
Quote:
Originally posted by sparhawk:
For maintance:
a ship costs 1000 minirals a turns:
With 100% maintance you pay 1000
But with 120 % maintance you only pay 200??????
You sure SJ???
|
You are mixing the numbers up. The base maintenance in the stock game isn't 100%, it's 25%. So to tweak your example a ship that costs 4000 to build will cost 1000 per turn of maintenace. If you spend the racial points to get your maint to 120%, what this actually does is subtract 20 from the 25% and leave you with 5% maintenance on your ships. At 5% maintenance your ships that cost 4000 to build will cost 200 per turn to maintain.
If the base maintenance rate in the stock game were 100% like you said in your example, then getting 120% to maint in game setup would mean 100-20=80% and your ships would cost 800 to maintain. Actually I think that is part of what SJ did in his mod to make the maint reduction more realistic.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

December 11th, 2002, 04:06 PM
|
 |
Sergeant
|
|
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
Ruatha,
that may probably be true (in 1 system) in case you don't have a space port 
|

December 11th, 2002, 04:11 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Emergency Build problem
Quote:
Originally posted by Pablo:
Ruatha,
that may probably be true (in 1 system) in case you don't have a space port
|
No, lack of space ports have no effect at all on the operation of resource converters. The only effect would be the resources of that system would not be available to the empire. The resource converter draws from the empire whether or not a space port is available. So actually the resource converter in a system with no space port could convert all the resources of the empire except those in the same system. As if that makes any sense.
Geoschmo
[ December 11, 2002, 14:12: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

December 11th, 2002, 04:27 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Emergency Build problem
Now most of you know it's not automatic, you have to select the planet, click the little ore truck on the button bar, and use the dialog to select from what resource to what resource, etc.
But remember, you can only convert from you have in storage into what you can store. Ran into that little problem in my neutral challange game. I only had two systems, every planet was maxed out value with monoliths ... but I couldn't convert into all the minerals I needed -- I didn't surrender enough space on resource storage.
Long story short, look at the empire screen critically and see where everything is going, and what you have, and try to predict what ships you still need to build. Turn your excess organincs and rads into (minerals-30%0). Is that enough minerals? And do you have mineral resource storage to hold that?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|