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Old November 27th, 2002, 10:25 PM
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Default Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

For simulating shapes and surfaces of ships in mods:
Make all "internal" components have the cargo ability (amount-zero)
Make all "surface" components, such as weapons, engines, and fighter launch bays NOT have the cargo ability. (Fighter storage would have to be separated from fighter launch components)

Add a cargo % restriction to every hull size.
The actual value would depend on the shape and size of the hull.

For a simple shape like a sphere, the cargo % would be high. For a complex shaped ship with wings, skinny sections, and open areas, the requirement would be much lower.

Relating this to the TNG-mod:

Think of various ships in the TNG universe.
A romulan warbird is very open, with the wings and such. The only blocky area is the bridge-section. Such a ship would have a cargo requirement of somthing like 5%

A borg Sphere, on the other hand, is mostly internal space. In fact the sphere shape has the least surface area for the most volume.
It would have a cargo requirement of something more like 60% Fusion cubes would be even worse.

The fancy shapes and high surface area of the standard ships allows them plenty of room for weapons and other such things that need to poke through the hull.
The borg cubes, on the other hand, have a lot of internal volume that can't be used for weapons or other surface objects!

[ December 11, 2002, 04:45: Message edited by: Suicide Junkie ]
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