.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 5th, 2002, 03:32 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

Yes, the main advantage of Advanced "Storage" Techniques is the extra cultural centers. The extra population and cargo space are also very helpful, though.

Adjusting the population effects around the usual starting population levels is a good idea. There are sixty entries in the Proportions mod population curve, so it is pretty smooth, but it would make sense to smooth out the parts near the starting homeworld population levels. I had rationalized it as an effect of mobilizing your homeworld population for colonial expansion, but perhaps the ~9% effect is too great.

The only problem is it's a nuisance to insert values in the sequence. Maybe I'll write a program to do it.

The insect idea is a nice one. My design for Foundations mod has a more developed insectoid tech tree with several groovy items, but I'm currently taking a break from working on major mods.

PvK
Reply With Quote
  #12  
Old December 5th, 2002, 05:59 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions 2.5.2 mini-patch feature preview

I think PvK missed my post...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old December 5th, 2002, 06:13 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

"What is to stop me from building a normal BSY on site, then retrofitting it to a BSY with high organics rate, and building the colony ship there? "

If the organics cost is different enough, that will stop it..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #14  
Old December 5th, 2002, 04:55 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

Quote:
Originally posted by dogscoff:
Oh, I had another idea, too.

Say I have a homeworld with 4000 million ppl on it. If I send off a coloniser with 1 million ppl aboard, I am left with just 3999m and I lose my production & construction bonuses until the next population growth, which could be 10 turns away.

This gives races with advanced storage techniques (or whatever it's called) a major advantage, as you have already acknowledged in the mod.

Why not just move the 4000million bonus barrier down to 3990million or something like that? It would help balance the advanced storage trait and make it alot easier for the rest of us to balance our economies.

Or is this a stupid idea?
It is indeed gives big bonus to advanced storage trait but remember that it costs 4K ! Pretty darn expensive.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #15  
Old December 5th, 2002, 05:59 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

Quote:
"What is to stop me from building a normal BSY on site, then retrofitting it to a BSY with high organics rate, and building the colony ship there? "

If the organics cost is different enough, that will stop it..
Wouldn't stop me.
You do realize that it is the TOTAL cost that has to be no more than 50% greater, not individual resource costs, right?

A 10000/100/2000 cost spaceyard can be retrofit to a 5000/8000/2000 cost spaceyard, no problem.
Reply With Quote
  #16  
Old December 5th, 2002, 07:31 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

"A 10000/100/2000 cost spaceyard can be retrofit to a 5000/8000/2000 cost spaceyard, no problem."

One turn per retrofit and suddenly you're looking at times longer than it would take normally (Keep in mind I only play in simultanious)

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #17  
Old December 5th, 2002, 07:40 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

Yes, in one turn.

#1: $12.1k (10k +100 +2k)
#2: $15k (5k +8k +2k)

Total difference = 124%
Which is less than 150%, so you CAN do it.
Reply With Quote
  #18  
Old December 5th, 2002, 08:00 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

Speaking of which, explain why the other costs went down again? IIRC he was talking about just raising the organics cost.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #19  
Old December 5th, 2002, 09:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions 2.5.2 mini-patch feature preview

He was showing an extreme example where the organics cost of #2 is 80 times that of #1.

[ December 05, 2002, 19:58: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old December 5th, 2002, 10:39 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions 2.5.2 mini-patch feature preview

Quote:
Originally posted by Imperator Fyron:
I think PvK missed my post...
Yes, we were composing at the same time.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.