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September 12th, 2002, 02:47 PM
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First Lieutenant
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
by the way, when the beta testers will be jumping on Aaron for this bug  can someone make sure a 50 button is added on the transfer screen ?
If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.
[ September 12, 2002, 13:48: Message edited by: Unknown_Enemy ]
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September 12th, 2002, 04:03 PM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Quote:
If he doesnt agree then tell him his punition for not complying would be to eat something coocked by my wife.[/QB]
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September 13th, 2002, 03:56 AM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
upcoming mod for the rifts game.... tdb do 1/4 damage ( thanks fryon  )
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September 13th, 2002, 06:45 AM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
hmm. i think it would be a better bet to make them do 2x damage and no shield multiplier.
if something does 4x to shields, you can also say that given double its damage, it would do 2x to shields and 0.5x to everything else.
by this reasoning, you can take the component at double its damage, and be rid of the situational modifiers, and in theory have a balanced component. unless you think that shield damage is either more or less important than armor damage, which is an arguement better left alone.
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September 13th, 2002, 12:35 PM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Tesco & Puke, I disagree with you both.
Quartering the damage would give us a 30kt weapon that does 30 points of damage at a range of 7. Essentially you'd be stripping the TDB of what makes it special- the extra damage to shields.
Double the damage and you're doing 30 extra points of hull damage, which is more important than shield damage.
I would say that the compromise is 45 points of damage. That way the temporal player isn't getting screwed but isn't getting a vastly more powerful weapon either.
[Edit- punctuation sucks at 6:30 in the morning!]
[ September 13, 2002, 11:37: Message edited by: Nodachi ]
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September 13th, 2002, 05:20 PM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
So 1.5 shield damage...
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September 13th, 2002, 07:29 PM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
1.5 all damage. More hull than it would have done but less shield. It winds up being a slightly shorter ranged APB but is a worthwhile weapon for a temporal player.
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September 14th, 2002, 08:11 PM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
so what are you going to do with MFKT Nod ??? I am sure I am on everyone's target now since i have given out so much intel...
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October 1st, 2002, 05:17 PM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
Has anyone an idea of when we could expect a patch for this killer bug ???
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October 2nd, 2002, 12:04 AM
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Re: Urgent (Tesco Read) - Time Distortion Burst Bug found in 1.78
It is fixed now in the latest beta patch that was just released.
Rollo
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