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  #11  
Old July 16th, 2002, 01:00 AM
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Default Re: This is a pretty nasty racial combo...

please don't tell me that it's the p&n 2.6beta test game, I've been waiting for it to start forever... did it start when I was in Arizona?

I checked my email every day, honest!
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  #12  
Old July 16th, 2002, 03:04 AM
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Default Re: This is a pretty nasty racial combo...

Quote:
Originally posted by Baron Munchausen:
Wow... think of how much RESEARCH he's got to generate to get all those techs so he can sell them. He's got to survive for a very long time on sheer diplomacy. A very interesting challenge. It would probably be impossible in a game with any major AI powers. The AI would just blithely colonize and grow all over you unless you fought with them, and then you'd be inferior for a long time and probably unable to stop them. Early contact would be a death sentence.
A while ago, I played a game with all five racials... It was a few months before SJ added all the racial-crossover components (ie, Drop Troop for Religious/Organic) in P&N, not sure exactly when that was. Low tech start, High # of AIs, High Difficulty, High Bonus. All I really had to do was barricade the two systems adjacent to my home system, colonize all three, and start researching. I think I stopped playing at around turn 200, because I had something like 75 fully developed systems, and the two remaining AI had 5 total systems between them. It got boring

But I do believe the Temporal/Organic combo is my favorite for balancing racial points and bonuses in other areas. Not only are there the super-fast builds, but the fighters are killers. Combine small Time Distortion Bursts and small Electric Discharges on a design... if you put the TDBs before the EDs, all the TDBs in a stack will fire, either stripping shields or taking out a good chunk of 'em. Then the EDs fire, which is quite deadly if the TDBs took out the shields
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  #13  
Old July 17th, 2002, 09:45 PM
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Default Re: This is a pretty nasty racial combo...

SJ has a great idea going there, finally a use for the Nomads. I'll write up my finalized idea for a PBW run scenario/mod in a bit but this is something i will have to consider.
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  #14  
Old July 17th, 2002, 10:05 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: This is a pretty nasty racial combo...

Will, isn't that pretty much true of any game against the AI? All you have to do is 'barricade' yourself into a few systems and research? Even with a bonus the AI is awful at research. It follows a pre-planned script and cannot deviate from it to react to actual need except for one or two things like mine sweepers. If you were playing against at least one human opponent I think your game would have turnd out very differently.
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  #15  
Old July 17th, 2002, 10:08 PM
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Default Re: This is a pretty nasty racial combo...

Jimbob:
No, it isn't that game. It's a different PBW game.
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  #16  
Old July 18th, 2002, 01:20 AM
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Default Re: This is a pretty nasty racial combo...

And one in which I am doing almost as well as Fyron, I dare say.
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  #17  
Old July 18th, 2002, 11:11 AM

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Default Re: This is a pretty nasty racial combo...

I can safely say that I'm definately not doing as well as either of you...
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  #18  
Old July 18th, 2002, 09:12 PM
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Default Re: This is a pretty nasty racial combo...

I would really like to see your .emp or general plan for that type of empire SJ.
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  #19  
Old July 18th, 2002, 09:18 PM
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Default Re: This is a pretty nasty racial combo...

That's only cause SJ offered to sell neat toys to me, so I didn't attack him. j/k Well, that, and the fact that I am between his empire and the rest of the galaxy, so it would be rather problematic for others to attack his homeworld (supply related problems).

You know Dumbluck, upgrading our treaty to a T&R treaty would help a little.

[ July 18, 2002, 20:26: Message edited by: Imperator Fyron ]
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  #20  
Old July 18th, 2002, 10:53 PM

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Default Re: This is a pretty nasty racial combo...

Quick Question for those who use Temporal:

Do you just head straight for Temporal Space Yards, or do you research Space Yards 3 first? Seems like you would have to in order to build Space Yard ships (I don't believe Temporal has a SY ship component).

It seems like a waste that you have to demolish your SY 3 in order to build a Temporal yard.

I'm just wondering if anyone found it effective (or feasible) to go straight for temporal yards?
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