.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old June 17th, 2002, 03:44 PM

Bman Bman is offline
Corporal
 
Join Date: Jan 2002
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Bman is on a distinguished road
Default Re: Game Idea--Capitals

What happens if a capital gets captured? Does your empire continue on so you can try to take it back? What happens if a capital gets glassed? What happens if enough capitals gets glassed so that no one can win the game? What happens if you take a capital and just before the enemy comes to reclaim it you scrap it!?

Just some questions, because it is quite easy to accidentally glass a planet in simultaneous combat.
__________________
I Rock.
Therefore I Am.
Reply With Quote
  #12  
Old June 18th, 2002, 12:06 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Game Idea--Capitals

Back from my romp through Chicago and the uppity Hamptons

To first answer Gusty-boy's question:
The mod can be found on PBW in the mod section. And no, from the get go, I know there is positivly no way to get the AI to act territorial or recognize certain planets as "important." So this mod is only for humans.

Lots of good questions Bman, and please reapply to the game. I wasn't going to accept anyone until after I got back.

1) I was hoping this to be a defensive game, as I think SE4 sort of lacks a pure defensive mode for most players, but I do see your point. However, nothing stops a player from carrying around 500 fighters as well...I will up the number of ships somewhat. I've never played a game that had more than 200 ships actually, so that number sounds astronomical to me.

2)I think the Medium/high for research is a great idea. I will append that as well.

3)Yes, ancient and cluster aren't such great ideas, and even spiral has a good number of choke points even for a large galaxy so that leaves only midlife...or what ever it is called. the default one.

4)I hope it does explode!, and after enough people apply (if that happens), we'll collectively decide the size and number of capitals to win.

5) only racial ability I am disallowing is the ancient trait. All others seem fine to me, and won't really unbalance the game, as none of them give advantages to troops, as far as I know.

These should be on the read me, but as I think my read me is a bit confused, I'll try to restate.

6)If your capital is glassed, nothing really happens to you empire other than the fact that you lost a homeworld, and are one less capital away from winning. You keep playing.

7)Yes, you continue on, and try to get it back, as it is one of few, you will want to retake it as quickly as you can. It isn't just another highly developed world...it is the key to winning.

8)Ok. This mod changes the data files so that it takes 1000k of damage to kill 1 million pop. That's a hell of a lot. So unless, your enemy has 25 dreadnoughts devoted to napalm5, it won't happen easily...least not to your homeworlds with 4-8 billion.

8a)If your capital is glassed, the world, as a capital is gone forever. It really isn't beneficial to anyone to glass capitals (or other planets for that matter). In making damage 1000k to 1mil pop, I hope it is now more expensive and awkward to go-a planet killing, than it is to capture them. The planet (once capital) can be recolonized, but it is no longer a capital, and the future colonizer of that world, cannot build a new palace there...as it is no longer a capital.

8b)If you need 4 to win and so many capitals are glassed that only 3 remain, then the game ends as a stalemate. That may seem disappointing, and I tried to allow for the re-establishing of capitals, but it is just too difficult a thing to manage. The less minute, and complicated rules we have, the better....and I doubt many capitals will get glassed.

9)Scrapping capitals is disallowed. I can't do that in the game, from a host point of view, but it will be obvious to the attacker. And as capitals start with billions of pop, and you can only abandon a world with 50 mil or less, this also can't be done "overnight."

9a)TO that trading planets is disallowed. Allowing others to glass your planet so as to prevent a third party from winning is disallowed.

And please, SIGN UP! Newbies! Old-hands! Pros! Vagabonds!...well, just make sure you plan to stick around.

Mensch
__________________
My granddaddy was a toaster.
Reply With Quote
  #13  
Old June 19th, 2002, 09:56 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Game Idea--Capitals

Bump..still need players.

I don't want to sounds like the US Army, but if it helps...

EMPIRE OF ONE!
Be all that you can be...in the space navy!

Pays for college and service guarantees citizenship.
__________________
My granddaddy was a toaster.
Reply With Quote
  #14  
Old June 23rd, 2002, 07:43 PM

ELN-Gustyboy ELN-Gustyboy is offline
Private
 
Join Date: Jun 2002
Location: France
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
ELN-Gustyboy is on a distinguished road
Default Re: Game Idea--Capitals

Hi !!
When will you start your game?
if it is ok with my Calendar i wish to join
thanks a lot.
Reply With Quote
  #15  
Old June 23rd, 2002, 07:50 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Game Idea--Capitals

"And as capitals start with billions of pop, and you can only abandon a world with 50 mil or less, this also can't be done "overnight.""

It can be. All it takes is one ship or base with Cargo 1 and some patience.

Just an FYI.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #16  
Old June 24th, 2002, 04:03 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Game Idea--Capitals

We'll start when we get enough players. I'd like at least five, but I think we could do it with 4.

"some patience"

And as it is disallowed, those caught attempting such chicken ****e strategies will be prosecuted to the full extent of fundamentalist Norak law.
__________________
My granddaddy was a toaster.
Reply With Quote
  #17  
Old June 25th, 2002, 08:12 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Game Idea--Capitals

We have 3 players...

Plenty more open spots.

Join up now...game is called Capital City.
__________________
My granddaddy was a toaster.
Reply With Quote
  #18  
Old July 1st, 2002, 07:50 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Game Idea--Capitals

Bump...
__________________
My granddaddy was a toaster.
Reply With Quote
  #19  
Old July 1st, 2002, 07:58 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Game Idea--Capitals

5) only racial ability I am disallowing is the ancient trait. All others seem fine to me, and won't really unbalance the game, as none of them give advantages to troops, as far as I know.

Organic troops armed with Electric Discharges can be built nearly twice as fast as normal troops.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old July 2nd, 2002, 12:57 AM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: Game Idea--Capitals

Tested (not that I don't believe you), and I see your point:

Small troop:
(cockpit + 3 electric discharges)--100 build in 4 turns

(cockpit + 3 ground cannons)--100 build in 7 turns.

*Damn organics (one of my beefs is that the stock game is so mineral heavy

Well, as we really don't have enough players yet, I will put this on the back burner, and when or if we ever get enough to start, I bring it up and see what everyone thinks.
__________________
My granddaddy was a toaster.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.