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  #11  
Old May 5th, 2002, 06:44 AM
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Default Re: Map Editor Manual or Readme

Wow, I think I was just promoted to Corpral. Cool, how's that work?
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  #12  
Old May 5th, 2002, 07:07 AM
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Default Re: Map Editor Manual or Readme

The ranks are a representation of how many Posts you have made. You attain corporal at 51, sergeant at 101, etc. I think higher ranks have more than 50 Posts between them. General is around 1000, IIRC. Then there are the ranks they need for some of the forum members (i.e., SJ and the like)--"Commander of the Alpha Quadrant" around 3000 Posts,...
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  #13  
Old May 5th, 2002, 08:26 AM
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Default Re: Map Editor Manual or Readme

Ah ha, I figured out how to hide warp points. Yep, just place them in a nebulae system and set the abilities to what ever level you feel would be appropriate to have the point discovered. You can do the same with planets, ie: hidden ring and sphere worlds.

Yes, now I can resume my alternate dimension latice of warp points and secret derelict ancient planets.
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  #14  
Old May 5th, 2002, 09:15 AM
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Default Re: Map Editor Manual or Readme

So anyone know how far one of those tiny squares in the editor are as far as light years?
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  #15  
Old May 5th, 2002, 04:00 PM
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Default Re: Map Editor Manual or Readme

probably not light years...probably AU (astronomical units which is the distance of earth to the sun IIRC)...think ...these are solar sectors or systems...so the distance is a bit shorter that that between systems..
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  #16  
Old May 5th, 2002, 04:50 PM

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Default Re: Map Editor Manual or Readme

quote:
Taz, do you happen to know if there is anyway to edit in facilities on a planet. Kind of like stumbling across a planet with ancient ruins and maybe some of them are grand and majestic facilities like a replicant center, or temporal space yards.
Also what about editing in abandoned space bases and ship yards, or derelict vessels floating in space waiting to be discovered?




To do this you will have to make this not a map but a Scenario. A Scenario is basically a saved game that is set-up with the human player in charge for all the races. You then 'play the game, adding ships facilities etc. until you have
placed all the things you want the you can use the abandon planet to 'kill off' the population.
By scrapping ships & bases and abandoning planets you can undo almost all progress. (any races you want to have undeveloped you just ignore , give no instructions to. )
You can't however undo research. Once a race 'knows' a tech it always knows it. So the race you use to create the artifacts with will unbalance the game if you leave any colonys or colony ships that can create colonys.
When you have set the galaxy up as you like it change those races you want to be computer controled and save game. See tutorial for some additional files you can include.
I know this is time consuming but until a scenario editor comes out it is the only way.
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  #17  
Old May 5th, 2002, 04:51 PM
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Default Re: Map Editor Manual or Readme

Tnarg...I'm sure you can hide warp points in normal systems too using the same method...
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  #18  
Old May 5th, 2002, 06:27 PM
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Default Re: Map Editor Manual or Readme

Taz, bummer, anyone out there working on a scenerio editor?

I suppose this could be feasible, I was thinking of placing a neutral race isolated in one of this ancient systems on a shpere world and having them evolve into a highly technological species; greatfully being that they are neutrals, they wouldn't leave the system.

So just play a regular game as a player for all the races, and then remove them all. Ok, makes sense, then to start a game I could just plug it in and have all new races randomly placed throughout, like start a regular new game, but under scenerio? Thanks.
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  #19  
Old May 5th, 2002, 06:45 PM
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Default Re: Map Editor Manual or Readme

I had a neutral race in a sphereworld. Unfortunatly they were a 'damaged' race they only built level 1 missles and rock throwers. and were easy to take out.
Sphereworls and Ringworlds do not have much impact on a game. because they can only build 1 installation at a time. I don't know how to do it but if a big population could build more than one thing at a time.....
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  #20  
Old May 5th, 2002, 06:53 PM
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Default Re: Map Editor Manual or Readme

Ah ha, I figured out how to hide warp points. Yep, just place them in a nebulae system and set the abilities to what ever level you feel would be appropriate to have the point discovered. You can do the same with planets, ie: hidden ring and sphere worlds.

The best thing I found for hidden warp points is make a warp point mod. Change one of the warp point images so you can barely see it on screen. and use that one. For the hidden warp point.
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