quote:
Originally posted by Atrocities:
King, the 255 limit is a hard coded issue that ...
Ah, Kling that is. Not King.
Since people are trying to find a way around the "limit" on 255 systems, it is obviously set to low. Limit a system id to one byte might be practical for various reasons, but my point is that with some knowledge of basic algorithms and data storage/compression... .. . I don't know what my point is, but 255 seems really low. The program language can't be held responsible for this, more likely it is the choice of algorithms. Or it is simply a design decision were we disagree with the developers.
Use sixteen bits and let people create all the systems they want. This game will be great for a number of years, and by then the computers can probably handle vastly more information than today.