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April 8th, 2002, 05:56 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Ultimate Vehicle Size
goforit thanks for showing me those mistakes, they are both easy to correct.
The base mistake is only a matter of changing a number. (I had never tried any of those biggest bases in a real game anyway)
The problem with drones is because I missed the change in normal engines from Ship\Base to Ship\Base\Drone
I'll also have to change eng/per move in drone hulls, to compensate
BTW I was considsering adding more drone sizes
I'll post an updated Version ASAP
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April 8th, 2002, 09:38 AM
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Corporal
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Join Date: Nov 2000
Location: Bergamo Italy
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Re: Ultimate Vehicle Size
A question: is this MOD compatible a with modded AI from TDM-ModPack ? The AI will use the new mounts, sizes, etc.?
Thanks.
Marco.
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April 8th, 2002, 06:10 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Ultimate Vehicle Size
AI files need to be patched to work better inside the mod for example researching higher levels of ship construction, and using the correct number of engines. There are a few notes about how to mod them in a text file in the races folder.
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April 9th, 2002, 12:24 AM
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Private
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Join Date: Mar 2002
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Re: Ultimate Vehicle Size
In A currant game I am playing not all of the ship sizes apear and I have no Idea what to with the AI patch
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April 9th, 2002, 02:16 AM
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Major
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Location: Rosario, Argentina
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Re: Ultimate Vehicle Size
I’m rewriting that AI_patch.txt file to make it easier to use. It’s not very clear and some note in there were to myself.
Suicide Junkie was working on a "universal AI patcher" that was supposed to work for many mods including this one. I haven’t heard about that lately.
There are 2 AI files that need to be patched: Race_AI_Research.txt and Race_AI_DesignCreation.txt
In Race_AI_Research.txt
Search all
Ship Construction , Base Construction, Fighters, and Satellites
and multiply value of Tech Area Level by 3
then add
immediately after the
In Race_AI_DesignCreation.txt
If there’s only one Attack Ship entry (as default races do), copy it to have two Versions.
In the first Version (this will be the smaller one) change these lines
and in the second one (the larger one) these
Other ship designs should be changed in similar ways according to those notes. (I’m too lazy to copy all here)
Perhaps stellar manipulation ships should probably be changed in the same way attack ships, max tonnage of the larger one shouldn’t need to be so high.
I’ve been too lazy to change that in the default races I included, and they very rarely use them anyway. The designs should still be functional although not use the best number of engines.
With races that have more than one design for the same role (like in most TDM races), it gets more complicated. You should change the number of engines accordingly to the max/min tonnages and create two Versions of some of them if needed.
I have no idea about that thing of not seeing all of the ship sizes. If you think it can be a bug in this mod post more details.
[ 16 April 2002: Message edited by: Andr�s Lescano ]
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April 14th, 2002, 11:39 PM
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Major
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Location: Rosario, Argentina
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Re: Ultimate Vehicle Size
I lost or overwrote my 1.49 (pre-gold) compatible Version of this mods.
Does anyone have a copy?
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April 16th, 2002, 06:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ultimate Vehicle Size
I have an old copy of it. Should I email it to you?
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April 17th, 2002, 12:40 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Ultimate Vehicle Size
Yes please.
I had overwritten all of my copies in both my local computer and in my site.
And I'm being requested a copy by a player that hasn't upgraded to gold.
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April 17th, 2002, 04:10 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ultimate Vehicle Size
It's sent.
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April 17th, 2002, 07:19 PM
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Major
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Re: Ultimate Vehicle Size
Thanks. I've forwarded it to the interested player and will upload it to the site soon.
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