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March 31st, 2002, 10:56 PM
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Shrapnel Fanatic
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Re: Proportions Version 2.0 available
Ahh, ok. So basically, you were being lazy. 
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April 1st, 2002, 12:12 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
Yep. LZ
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April 1st, 2002, 02:28 AM
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Lieutenant General
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Re: Proportions Version 2.0 available
Proportion mod changed many cost values for race characteristics. However, AI_general files are imported from standard SE IV. As a result, when AI generates random empire, it is often goes overboard after adding just few characteristics and subsequently drops advanced racial traits (it happens to Abbidon, Ukra-Tal and Xi'chun)
I tried to adjust race points for all races for 2000 start. It may be non-optimal, so please take a look and reassign values according to your taste.
1017577804.zip
Propulsion experts for Sergetti could not be salvaged.
[ 31 March 2002: Message edited by: oleg ]
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April 1st, 2002, 02:49 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
Pvk,
2.0 is on the server and ready to go.
Geoschmo
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April 1st, 2002, 03:05 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
Super - thanks, Geo!
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April 1st, 2002, 03:55 AM
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Lieutenant General
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Re: Proportions Version 2.0 available
Another balance issue:
Solar Collector (crystall tech) has not been adjusted and is now superior to all other resourse producers.
But, please, do not make as worthless as they are in standard SE IV. May be just a little tweak.
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April 1st, 2002, 05:35 AM
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Sergeant
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Re: Proportions Version 2.0 available
Is there a printable Version of the Proportion Mod Tech tree? I'm looking for a Tech areas and Tech levels txt.
Am I correct to assume that Proportions 2.0 contains everything that all the previous updates had along with the new race Soluk? I am starting a new game, so what great timing if so.
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April 1st, 2002, 06:04 AM
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National Security Advisor
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Re: Proportions Version 2.0 available
Tnarg, yes, 2.0 contains everything from previous Versions of Proportions. You can start with the Version from the Gold CD and just apply the 2.0 patch, or load the complete 2.0, and get the same result.
If you are starting a game against the AI, it might make sense to try adding oleg's AI_general files which he just posted, below.
There's no Proportions tech tree except the Version the game can create automatically. That is, start a game with "allowed to see the complete tech tree" selected; then go to the tech screen and click "tech tree", then "tech levels", then "export".
Mostly Proportions keeps the original tech tree, but adds some levels, and a lot of components available from those levels are different.
Oleg, yes I guess I missed the solar plants in Proportions, and should tweak them. I think it would make sense to remove their mineral-generation ability, because I can't imagine how minerals would be something that could be generated solar-ly. ... Oh, I guess that's the "crystalline" part (crystal = minerals + rads)? Ok, I'll just reduce their abilities, without making them a disadvantage - it's a bit hard though since they multiply output in binary and trinary systems. I think I will add a weaker non-crystalline solar plant, too, that doesn't grow any minerals (the rads would represent solar energy).
PvK
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April 1st, 2002, 08:13 AM
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Sergeant
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Re: Proportions Version 2.0 available
What exactly are these AI general files download going to do, and will they automatically be introduced to the Proportions 2.0 file, or will I have to do a little trickery.
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April 1st, 2002, 08:46 AM
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Sergeant
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Re: Proportions Version 2.0 available
Is it possible to use a ship set from the Universal Ship Yards in the Prop 2.0 mod for my self to play?
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