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March 11th, 2022, 05:05 PM
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Shrapnel Fanatic
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Re: 2022 updates?
Yes I suppose it would but adding that to SPWW2 was A LOT of tedious work that took a lot of trial and error to get working right and while both games are basically similar they deviate in a number of ways and Andy has no interest in repeating the effort
( I know this because I suggested it weeks ago )
So yes it would be "nice" to assemble troops and equipment then pick from a list of a number of nations but that's the way it goes sometimes... use red or green. If it was easy it would have been done when WW2 was done
Last edited by DRG; March 11th, 2022 at 05:14 PM..
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March 14th, 2022, 03:18 AM
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Lieutenant General
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Join Date: Oct 2008
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Re: 2022 updates?
I have to agree with Aeraaas's above Post 8.
Ukraine: I pointed out the Morale/Training issue about 3-4 weeks ago and I believe recommended it start I think I mentioned ~2018 or so. I received the answer to manually reset it.
But reading it'll be done in the patch is most welcomed, if true.
Russia: I know not all these troops are raw conscripts but most seem to be from the reports I'm seeing. That's the system they used, and we stopped a longtime ago after the Vietnam War in favor of a professional military. Germany did the same about 10 years ago. That being said, I to feel for the time being, we should leave those Russian troops alone for now, MOSTLY because I don't believe we have just " conscript" units in this game.
U.S.: I feel we're very happy at the performance of the JAVALIN ATGW to the point that it might be more effective than even we thought. And it's pointing out the glaring issue of how in particular to this conversation how vulnerable the T-72 (Also T-60 series and others as well.) series of tanks are to top attack weapons. Generally ~22 rounds are loaded in a carousal/or auto loader with the rest in the hull. That's the problem and that's why there have been so many videos showing Russian tanks with the turrets blown off them. Blow out panels would be nice to have as well. There's a reason we manually (Along with others.) load our ammo and store it in the turret bustle w/blow out panels.
Don for us, here's our tank from a few years back. This looks like they posted this in the not-too-distant past.
http://www.military-today.com/tanks/t72b4.htm
Potential FUMBLE!?! As being heavily reported now, them asking for weapons from China (Russia) will " open the door" for us and allies to do the same as Russia wouldn't have the " pretext" for the continued threat to NATO for exporting the same to the Ukraine. Some discussion about getting Ukraine Med. Rng. SAMs and SPAA (Those German GEPARD 1A2s?).
http://www.military-today.com/artillery/gepard.htm
Regards,
Pat
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Last edited by FASTBOAT TOUGH; March 14th, 2022 at 03:29 AM..
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March 14th, 2022, 08:28 AM
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Shrapnel Fanatic
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Re: 2022 updates?
Quote:
Originally Posted by FASTBOAT TOUGH
I have to agree with Aeraaas's above Post 8.
Ukraine: I pointed out the Morale/Training issue about 3-4 weeks ago and I believe recommended it start I think I mentioned ~2018 or so. I received the answer to manually reset it.
But reading it'll be done in the patch is most welcomed, if true.
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Of course it is. I posted a screenshot showing it
Quote:
Originally Posted by FASTBOAT TOUGH
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I am not including the Gepard......yet. Not until we see one on the ground and right now the Russians have air supremacy which is why Ukraine is asking it to be declared a no-fly zone which is an "no-fly" idea ( ATM )... 10 years in storage Gepards are not going to be a turn-key drive away vehicles and crews need to be trained, manuals need to be written in Ukrainian not to mention any labelling inside the vehicle will be in German. These are not something that will show up (IMHO) for months...... maybe.
Right now what Ukraine needs are Manpads that are easily moved by much smaller and less conspicuous targets than a Gepard is
Quote:
Originally Posted by FASTBOAT TOUGH
how vulnerable the T-72 (Also T-60 series and others as well.) series of tanks are to top attack weapons.
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The T-72 was a mobile crematorium from day 1 and why the ones that we had rated higher than 4 survivability are now back to 4
EDIT. I may be wrong about this but I don't think there is an abundance of Top attack weapons in Ukraine and most of the spectacularly wrecked T-72 were done with more mundane AT weapons. There are few that won't take a T-72 from the side
FURTHER EDIT
Well I might be wrong about those Top attack missiles
That ,I am near certain, is an NLAW/RB-57 and the caption for that photo reads.....
Quote:
Ukrainian territorial defence forces with an anti-tank rocket launcher in the outskirts of Kyiv on Wednesday as the Russian military advances on the capital © Efrem Lukatsky/AP
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So........ the TDF is getting "the good stuff" ( And I get to make adjustments to the OOB)
Quote:
Originally Posted by FASTBOAT TOUGH
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Note lots of talk about improved fire control but nothing about improved fire SUPPRESSION
Last edited by DRG; March 14th, 2022 at 12:05 PM..
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March 13th, 2022, 02:05 AM
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Sergeant
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Re: 2022 updates?
Is this possible? Take two blank oobs. Put Blue and Orange flags. Put two standard picklists to each one. Add them. Do no orbat research for them. They are blank. Why? Those people who want a Lithuanian, Laotian, Venezuelan, Irish, or Congolese OOB can do the work and make one.
If it's not possible, then forget it.
troopie
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March 13th, 2022, 12:11 PM
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Shrapnel Fanatic
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Re: 2022 updates?
You have been around long enough to know this
THAT'S EXACTLY WHAT RED AND GREEN ARE FOR.
Use the existing formation structure as it is the OOB now ( INf / Tank Coys and Platoons, aircraft etc ) and it will play as an opponent for the AI. If you don't want that then just build whatever you want and use it for Human opponents only
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March 13th, 2022, 02:20 PM
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Shrapnel Fanatic
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Re: 2022 updates?
If you use Green for a custom OOB and use Russia as an opponent the game will report the Battle location is South America but this MEANS NOTHING to gameplay. The map will be wrong but we provide an abundance of tools with the game to quickly and easily generate a more appropriate map and if perhaps someone thinks it needs a bit more the full extended map editor is at their fingertips. It takes at most a minute to regenerate a map to a Batloc more suitable as the list of them is in the Game Help and the GG
Georgia was our last addition and that went over without even a "so what" from anyone
PLEASE NOTE the number of custom OOBs being posted for these nations that are requested is ZERO so I suppose a Lithuania. Latvia, Estonia, Belarus might MAYBE find some infinitesimally more use than Georgia but beyond a tiny handful I doubt they would be used any more than Georgia is
Red and Green were included and are assessable for custom OOB's and if the formations are built where the existing formations are built the AI can use them to buy formations
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March 13th, 2022, 02:51 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
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Re: 2022 updates?
Pretty sure this idea of mine or suggestion is way too much of labor intense, but would it be possible for the game to pick random maps from the Map folder when that option is picked for Battle scenarios/games?
If it already does this, cool, just haven't seen it pick any so I thought I would bring it up. Like I said just an idea. Back to breaking, I mean trying things in the game.
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March 13th, 2022, 03:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: 2022 updates?
Quote:
Originally Posted by Karagin
Pretty sure this idea of mine or suggestion is way too much of labor intense, but would it be possible for the game to pick random maps from the Map folder when that option is picked for Battle scenarios/games?
If it already does this, cool, just haven't seen it pick any so I thought I would bring it up. Like I said just an idea. Back to breaking, I mean trying things in the game.
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Would not work for all the reasons Andy listed plus I'll add one more. We include an option to pick a custom map for EXACTLY THOSE REASONS.
How exactly is the Game going to know which one suits your purpose ??
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March 13th, 2022, 09:58 PM
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BANNED USER
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Re: 2022 updates?
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Karagin
Pretty sure this idea of mine or suggestion is way too much of labor intense, but would it be possible for the game to pick random maps from the Map folder when that option is picked for Battle scenarios/games?
If it already does this, cool, just haven't seen it pick any so I thought I would bring it up. Like I said just an idea. Back to breaking, I mean trying things in the game.
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Would not work for all the reasons Andy listed plus I'll add one more. We include an option to pick a custom map for EXACTLY THOSE REASONS.
How exactly is the Game going to know which one suits your purpose ??
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I was just suggesting it, never said it was the best idea.
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March 13th, 2022, 10:24 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: 2022 updates?
Quote:
Originally Posted by Karagin
I was just suggesting it, never said it was the best idea.
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It's not an issue being labour-intensive just really impractical given the wide range of maps representing a wide range of seasons and terrain and wide range of terrain someone might want to be simulated for their game.
I think Andy saw the beach map issue right away as we already bumped into that with the swap sides feature we are introducing this release. It works with a regular generated map no problem but it does not work with a beach assault which is why a regular map will simply switch the sides the players are on but a beach map will be re-generated when sides are switched
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