.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 11th, 2002, 04:18 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Ow.

quote:
Originally posted by Phoenix-D:
I've waxed the Krill (only found one homeworld, but they're dead)


You got lucky with Krill. I my test games they are far more sophisticated then Sergetti (2.10 Version). Sergetti will only glass your colonies, while Krill would, however, conquer them and use them against you. They are definitely one of the best races I have seen so far.

[ 11 March 2002: Message edited by: Daynarr ]

Reply With Quote
  #12  
Old March 11th, 2002, 01:50 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Ow.

Hehe, lucky me, Krill waited until I had a bit of tech before they tried me....

Sergetti, now those little *&^%$# got me early on and wiped my home system...that's why I am in a new game with Nostopholo (sp), Red Gauntlet Mercs and Sherlon (sp).
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #13  
Old March 11th, 2002, 08:42 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Ow.

Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player, 255-system you will have a close neighbor is roughly 18%. You should expect it to happen quite often.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #14  
Old March 11th, 2002, 09:01 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Ow.

quote:
Originally posted by oleg:
Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player, 255-system you will have a close neighbor is roughly 18%. You should expect it to happen quite often.


oleg

I am not assuming "random player placement". I have checked the box for an "even distribution". The manual says this places home systems an "even distance from each other". Having an adjacent empire is not my idea of being an even distance apart. However the manual also does say this can vary so I guess that is what happened in my game.

Elmo
Reply With Quote
  #15  
Old March 11th, 2002, 11:03 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Ow.

Imagine 256 systems in a square grid. Imagine that each system is connected to its 4 nearest neighbors. Place 16 players uniformly in this grid. Each player will be 4 jumps from each of his neighbors, at the "center" of a 16-system region. I say "center," in quotes, because the true center of each region is between the 4 center systems. So you'd have to pick one of the 4 center systems (say, the lower left) as the universal "center."

OK, now randomize the connections just a bit, so that connections can be either to nearest neighbors or to next-nearest neighbors, with a maximum of 4 connections per system. Also randomize placement of players within the central 4 systems of "their" 16 systems. Looked at this way, it isn't hard to see how you could accidentally end up only two jumps or even one jump away from a neighbor, even though the player distribution was initially uniform. However, you can still count on each quadrant containing 16/4=4 players, so in that sense the distribution is still "uniform."
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #16  
Old March 12th, 2002, 12:20 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Ow.

Heh, heh, heh.

Revenge is sweet. My cut-off system held out- apparently that wave was the Sergetti's only wave.

So I bid my time, fortifying the two warp points leading out of my empire. the Uk-Tral managed to kill around 5 of my BCs, but only because I made the mistake of retrofitting at the warp point. The Uk-tral ships have been pretty pathetic.. no ECM or combat sensors.

I research and train my ships. On the appointed turn, they flood into Sergetti space, invisible behind their Cloak IIIs. Two turns later, they strike.

I plague-bombed EVERY Sergetti planet with plague 5 in a single horrendous attack. They're doomed. Three of their colonies have already fallen, and the rest are rioting and loosing 314m people per turn.

Side note: plague ships are stupid. You only need one hit, but my ships stood in range the entire time, firing. And got wasted by the weapons platforms. Oh well.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #17  
Old March 12th, 2002, 12:24 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Ow.

Pheonix-D, keeping a proud tradition of genocidal biological warfare.

Just like Hitler, Stalin, the Khmer Rouge and Milosevich...

Nah. Me kid me kid.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #18  
Old March 12th, 2002, 04:38 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Ow.

EEEEEKKKKK! The Sharlon just wiped the universe of the Nostropholo and are currently pounding the Red Gauntlet....1 fleet is 33 dreadnaughts, another is 22 or 23...and there are singles running around..

Jeez I am having a hard time keeping a small fleet of 2 battleships, 3 battle cruisers and a small carrier up and running....
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #19  
Old March 12th, 2002, 05:01 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Ow.

Now, now now. Let's not be crude. Hitler used primitive gas chambers, Stalin and the others the revoltingly crude BULLET. Comparing that to my fine, advanced plague agents really is an insult to all the great beings who made this possible!

Besides, I have all their numbers topped. Nyya.

;-)

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #20  
Old March 12th, 2002, 07:47 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Ow.

(lurking intelligence agent) aahhh PhoenixD, you use plague bombs huh, good to know for upcoming extravaganza....

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.