.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old May 27th, 2019, 12:35 PM

Isto Isto is offline
Corporal
 
Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
Isto is on a distinguished road
Default Re: Flak issue

Dont know.
Reply With Quote
  #12  
Old May 27th, 2019, 03:46 PM

Anton Anton is offline
Corporal
 
Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
Anton is on a distinguished road
Default Re: Flak issue

Hits with extra penetration, including those at weak spots, are indicated with asteriskses in the comment at the bottom of the screen.
Reply With Quote
  #13  
Old May 27th, 2019, 03:58 PM

Isto Isto is offline
Corporal
 
Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
Isto is on a distinguished road
Default Re: Flak issue

There was none, dunno really. Could always be something else though.
Reply With Quote
  #14  
Old May 27th, 2019, 04:59 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Flak issue

Since there is no save game and no info beyond it happened we will never know if the vehicle had been previously damaged and the crew reduced to one man and since the M10 is open topped one shot on the last remaining crew will kill the vehicle. It's one of SP's quirks that we all live with and accept as a c'est la guerre issue
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #15  
Old May 27th, 2019, 06:35 PM

Isto Isto is offline
Corporal
 
Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
Isto is on a distinguished road
Default Re: Flak issue

The sniper shots came from an elevated position.
Reply With Quote
  #16  
Old May 28th, 2019, 08:59 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Flak issue

Quote:
Originally Posted by Isto View Post
The sniper shots came from an elevated position.
Then they can go in through the open top as there's no armour there.
Reply With Quote
  #17  
Old May 29th, 2019, 04:18 PM

mccarty.geoff mccarty.geoff is offline
Private
 
Join Date: Apr 2019
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
mccarty.geoff is on a distinguished road
Default Re: Flak issue

There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.
Reply With Quote
  #18  
Old May 29th, 2019, 05:06 PM

Anton Anton is offline
Corporal
 
Join Date: Jul 2008
Posts: 81
Thanks: 7
Thanked 12 Times in 6 Posts
Anton is on a distinguished road
Default Re: Flak issue

Quote:
Originally Posted by mccarty.geoff View Post
There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.
If all firearms are overpowered, then they are still in balance relatively each other...

What I find strange, however, is the ease of neutralising a field gun with an MG or a rifle squad. Is the gun's shield completely ineffectual?
Reply With Quote
  #19  
Old May 29th, 2019, 06:30 PM

mccarty.geoff mccarty.geoff is offline
Private
 
Join Date: Apr 2019
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
mccarty.geoff is on a distinguished road
Default Re: Flak issue

It's cool that there is an accuracy slider which can be used to reduce hits. Problem is that a rifle squad can effectively suppress targets at 500m (waste of ammo though). The default threshold between suppression and a hit is too slim causing unrealistic extreme range mass casualties for WW2 forces who were most often poorly supplied. Isn't a major game play problem but, lower ranges and hit percentages would better model WW2 standoff and closed engagements.
Gun shields and 1cm and less armor plate is mostly for protecting morale. An 8mm machine gun burst on an American pack howitzer's gun shield will rumple and penetrate for instance. Just like how vehicles are being penetrated by ammo they're supposedly rated against in recent wars. Velocity trumps stasis every time. The gun shield or any large equipment should have some defensive bonus though.
My problem with pack guns and mortars is if they're travelling on foot than how are the teams managing to haul dozens of shells or bombs?

Last edited by mccarty.geoff; May 29th, 2019 at 06:47 PM..
Reply With Quote
  #20  
Old May 29th, 2019, 07:03 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Exclamation Re: Flak issue

Quote:
Originally Posted by mccarty.geoff View Post
There's still the problem of supposedly killing all 5 crewmen with a 'single shot'. Specifically I find sniper fire is way overpowered in the game. Generally all firearms are given unrealistic actual effective range and accuracy.

And how exactly did you arrive at the conclusion that all 5 crewmen were killed with a single shot based on NO save game example ?? The vehicle *may* already taken damage...we don't know
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.