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  #1  
Old June 4th, 2018, 01:00 PM

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Default Re: Fiery Cross Island

By the time the tanks were out of main gun ammo it was over (22 turns) but the other units took up the slack. No need for ammo carriers.

I lost 1 LCAC, 1 gun boat, and an APC. The only units that gave me a hard time were the LAWs and the missile units. Some more of these would make it more challenging.

BTW: I meant to say gun boats not gun ships were the ones without graphics.

Thank you for making these fun scenarios.
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  #2  
Old June 4th, 2018, 01:13 PM
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Default Re: Fiery Cross Island

The gun boats used in this scenario were just put in the last patch so if you don't see them on the map or the photos you don't have the last patch ( v12 ) fully installed



That is unit 539 in the USMC OOB and if you don't have it.....and that would seem to be the case, you don't have all of V12 installed
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Old June 4th, 2018, 01:17 PM

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Default Re: Fiery Cross Island

Disregard.

It was an ID10T operator error. I was running v11. I must have missed the v12 patch.

Just updated and everything is fine plus I discovered some new scenarios to play.

One other thing though. When the gun ships enter shallow water they become immobilized (run aground I assume) but they are not listed as immobilized. Perhaps "Run aground" could be added as a status.

Last edited by RetLT; June 4th, 2018 at 01:18 PM.. Reason: corrections
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Old June 4th, 2018, 01:19 PM
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Default Re: Fiery Cross Island

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Originally Posted by RetLT View Post
Disregard.

It was an ID10T operator error. I was running v11. I must have missed the v12 patch.

Just updated and everything is fine plus I discovered some new scenarios to play.

On other thing though. When the gun ships enter shallow water they become immobilized (run aground I assume) but they are not listed as immobilized.
OK....
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Old June 4th, 2018, 01:30 PM
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Exclamation Re: Fiery Cross Island

Quote:
Originally Posted by RetLT View Post

One other thing though. When the gun ships enter shallow water they become immobilized (run aground I assume) but they are not listed as immobilized. Perhaps "Run aground" could be added as a status.
I tested this.... ( reminds me why I hate testing scenarios that start off with an airshow.....)

I managed to claw my way to shallow water( right to shore ) and they did not immobilize

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Old June 4th, 2018, 02:11 PM
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Default Re: Fiery Cross Island

Could be an issue with certain "shallow water" hexes.
I had the same issue with the CCB but none at all with the Ml VI's.

Thanks again for the input.
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Old June 4th, 2018, 09:08 PM
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Default Re: Fiery Cross Island

If you can find the coordinates on the map they grounded out that would be helpful
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  #8  
Old June 4th, 2018, 10:03 PM
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Default Re: Fiery Cross Island

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If you can find the coordinates on the map they grounded out that would be helpful
39, 95 or one of the adjacent shallow water hexes.

Reminder - I did not make the map so can't tell you a thing about how it was made.
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Old June 5th, 2018, 08:37 AM
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Default Re: Fiery Cross Island

The CCB is a FO Vehicle that's been modelled as a boat but the important word is "vehicle"..... Vehicles *can* become immobilized in shallow water....it's a lower chance than being stuck in Mud but it's still a chance.....assume you've run onto a sandbar .... using a FO Vehicle as a boat is an allowed hack but it doesn't make it a full boat to the game code... accept it C'est la guerre. You could run the game again 20 times and maybe not get that happen ....or not, so stay in deep water with it. It doesn't need to get that close to shore anyways to do it's job.

It ***May*** be possible to add a bit of code that if a UC is given swim speed but NO land speed the stuck chance in shallow water is negated ....now on the list
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  #10  
Old June 5th, 2018, 09:41 AM
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Default Re: Fiery Cross Island

It's an FOO vehicle with swim only - and the OOb designer made the move class "default" which will be a land vehicle movement class since they are trucks at base.

Making the M/Class boat or ship may help in the scenario (or with vehicles that are nominally land, that have been bodged into a boat).
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