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May 7th, 2015, 08:37 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.
Gulf Co established position at the nearby vic hex and across the road on edge of forest.
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
May 8th, 2015, 01:40 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.
Hint: Sheer numbers will make ammo resupply important.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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
May 8th, 2015, 10:36 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot
Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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
May 8th, 2015, 11:10 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
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Re: Scenario - Beachhead Taiwan
Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.
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
May 8th, 2015, 11:38 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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
May 8th, 2015, 11:39 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
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
May 8th, 2015, 11:45 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Here is the saved game for that as well,so you can get a closer look at it.
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
May 9th, 2015, 03:56 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 10- anomaly at northern victory hex on island in lake.
When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See screenshot
Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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Yeah that's a map error.
Just "unload" after the unit turns into a raft.
The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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
May 9th, 2015, 06:18 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Quote:
Originally Posted by Duzmond
Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
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Please ignore this one.  just ran out of movement points.
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
May 9th, 2015, 09:33 PM
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Corporal
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Join Date: Mar 2015
Posts: 76
Thanks: 7
Thanked 4 Times in 4 Posts
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Re: Scenario - Beachhead Taiwan
Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
I feel like there's PRC ground troops present ,but I have not located them yet.
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