.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2002, 09:37 PM

derb derb is offline
Corporal
 
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
derb is on a distinguished road
Default Newbie Q4 (suggestion?) Viewing ranges

Is there any way to view the known range of an opponent's weapons on-screen so you can carefully maneuver your own ships out of range? This would be particularly useful when dealing with heavily fortified worlds.

Even better would be if it also factored in the speed of target ships as well so you could make sure you ended up far enough away that he couldn't hit you even if he headed straight for you.

The AI, incidentally, doesn't seem to be very good at making my ships that are trying for "max range" avoid falling into range by accident.
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
Reply With Quote
  #2  
Old February 12th, 2002, 09:43 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Newbie Q4 (suggestion?) Viewing ranges

Can't you right click on them if your scanners are better than their jammers? Maybe I was seeing things...
Reply With Quote
  #3  
Old February 12th, 2002, 09:51 PM

derb derb is offline
Corporal
 
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
derb is on a distinguished road
Default Re: Newbie Q4 (suggestion?) Viewing ranges

Sorry - I should have been clearer - I mean couldn't the ranges be actually shown on the main combat screen so you don't have to look at the enemy units and count squares from them to you!
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
Reply With Quote
  #4  
Old February 12th, 2002, 10:53 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Newbie Q4 (suggestion?) Viewing ranges

quote:
Originally posted by derb:
Sorry - I should have been clearer - I mean couldn't the ranges be actually shown on the main combat screen so you don't have to look at the enemy units and count squares from them to you!


Trying to take the guess work out of it??
__________________
Kill em all let God sort em out
Reply With Quote
  #5  
Old February 13th, 2002, 12:54 AM

derb derb is offline
Corporal
 
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
derb is on a distinguished road
Default Re: Newbie Q4 (suggestion?) Viewing ranges

Well, if you are a careful counter there is no guess work involved - so why not make it a little easier to avoid tedious counting?
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
Reply With Quote
  #6  
Old February 13th, 2002, 01:08 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Newbie Q4 (suggestion?) Viewing ranges

Select your ship, and mouse-over the enemy.
The current range-to target will be shown in the right side of the screen amongst your ships' shield/armor meters.

quote:
Size = Cruiser
Dist = 32
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.