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  #11  
Old May 14th, 2014, 11:27 PM
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Default Re: As would design this map?

Scenario corrected.
Oche Thank you for making me see that the paved roads had high density. That happened because I built buildings on the routes.
I made a change to the troops as well.
Attached Files
File Type: rar Access west sloviansk 2.rar (161.3 KB, 202 views)
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  #12  
Old May 15th, 2014, 01:55 PM
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Potion Re: As would design this map?

Roman,

I have the Ukrainians using a force as follows:

Ground element
1. Wheeled Mechanized Inf Company +
2. SP Mortars
3. SP AA
4. Tank Pl
5. Recce Pl

Air element
1. Atk Helo section
2. Atk Helo formation x4 with commandos on board


Need to specify mission in terms of Victory Objectives, such as:
1. Secure government building(s)
2. Secure roadway
3. Clear AO of militia

Mission objectives will help drive the force needed and the OPFOR as well.

IMHO

Abraham

Last edited by shahadi; May 15th, 2014 at 02:11 PM..
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  #13  
Old May 15th, 2014, 02:10 PM
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Default Re: As would design this map?

Quote:
Originally Posted by shahadi View Post
Roman,

I have thought the Ukrainians would use a force as follows:

Land component
1. Mechanized Inf Company
Hi Shahadi. Thanks for answer.
One company?
Maybe if Ukraine is to the human side.
I thought that the separatists are to play a human.
You think?
The best side for human is attacking or defending?
In the scenario I want to make the difference in number of troops for the Ukrainians. For that i think than human should play separatist side. Is more difficult
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  #14  
Old May 15th, 2014, 02:17 PM
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Potion Re: As would design this map?

I don't know Roman, that is your call which side is human player. I was thinking the attacking force as the human side.

As I understand what you want, the difference in troops Ukraine, then the attacking force needs a larger force to prevail against a defender, and that force in my mind should be played by the human. However, a compelling game could be made with the human as the militia. It is your call buddy.
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  #15  
Old May 15th, 2014, 02:31 PM
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Default Re: As would design this map?

I had not seen the entire above message.

Ukrainians objectives of the mission are:
1) Ensure access from the west Sloviank.
2) Clean the area of separatist forces.
Bylvasivka is a neighborhood or town that is west of Sloviank. Take Bylvasivka involves having a bridgehead to enter Sloviank, so it should be cleared of enemy forces.

The aim of separatists:
1) Avoid infiltration and settlement of Ukrainian forces in Bylvasivka.
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  #16  
Old May 16th, 2014, 04:45 PM
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Default Re: As would design this map?

New changes
Attached Files
File Type: rar Acceso a Slaviansk 2.1.rar (84.3 KB, 133 views)
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  #17  
Old May 16th, 2014, 07:53 PM
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shahadi shahadi is offline
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Arrow Re: As would design this map?

Roman,

I'll check out your latest version.

Oh and am really sorry (hehehe) about your boy Marcos Maidana loosing to Floyd Mayweather.

Abraham
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  #18  
Old May 16th, 2014, 08:29 PM
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Confused Re: As would design this map?

Quote:
Originally Posted by Roman View Post
New changes
I loaded the files up, however they failed to load.
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  #19  
Old May 17th, 2014, 08:54 PM
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Default Re: As would design this map?

I've noticed two drawbacks. The surname and forenames green side, are Latino. Guns are the western side.
To fix this I bought Ukrainian and Russian troops. Now I have ak74 and Ukrainian names.
I made a new deployment.
Attached Files
File Type: rar Access to Sloviansk 2.2.rar (162.1 KB, 128 views)
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  #20  
Old May 19th, 2014, 12:33 AM
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Default Re: As would design this map?

New changes.
Ukrainian helicopters into action now.
I added description of the scenario
Attached Files
File Type: rar Access west Sloviansk 2.3.rar (162.8 KB, 173 views)
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